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How Can D&D Next Win You Over?
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<blockquote data-quote="Ahnehnois" data-source="post: 5982388" data-attributes="member: 17106"><p>Exactly, yes. Doesn't matter what edition number it's from. This is why they made a non-daily triggered rage variant. Bo9S, 3.0 Power Critical, etc. etc. are all examples of fighters with spells. It just wasn't something that came up very often before 4e, because most martial characters were free of these limitations.</p><p></p><p>You do realize that the same could be said of terms like "15 minute adventuring day" "linear fighter/quadratic wizard" and a variety of similar terms commonly used on these boards, right?</p><p></p><p>I stopped imagining this and rewrote rage to remove the daily element.</p><p></p><p>Like XP? Metagame mechanics have a place for some people, but usually they're optional, not ingrained in the core rules.</p><p></p><p>Healing surges are indeed spells-ahem-daily mechanics. Hit points have had variable recovery times over the editions; before 3e it could take weeks to recover them, and the rate of recovery was generally unrelated to how many you had. In 3e, it could still take more than a day; various official hp variants also changed this.</p><p></p><p>The 5e hp in the playtest were truly daily, thus the controversy over them.</p><p></p><p>The word does not necessarily imply supernatural, but it indicates that someone is doing something that is extraordinary and specific. Classically, nonmagical characters all perform the same actions; some are simply better at particular ones than others. Any ability that is specific to a character <em>should</em> be a spell, because there is no logical reason for any nonmagical character to have any exclusive options for what actions they can attempt (again, this has been an increasing problem with several versions of the game).</p><p></p><p>No one (or, at least, virtually no one) is looking for that. Personally, I just call 'em like I see 'em.</p><p></p><p>If I had had great rather than bad experiences with fighters with spells (such as the PHBII knight, which really derailed a sesssion with its daily mind-control ability or the barbarian running out of rage nonsense) and if believed this was a fun and simple and effective game mechanic, I would say so. I don't, so I say so. Nothing more to it than that.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5982388, member: 17106"] Exactly, yes. Doesn't matter what edition number it's from. This is why they made a non-daily triggered rage variant. Bo9S, 3.0 Power Critical, etc. etc. are all examples of fighters with spells. It just wasn't something that came up very often before 4e, because most martial characters were free of these limitations. You do realize that the same could be said of terms like "15 minute adventuring day" "linear fighter/quadratic wizard" and a variety of similar terms commonly used on these boards, right? I stopped imagining this and rewrote rage to remove the daily element. Like XP? Metagame mechanics have a place for some people, but usually they're optional, not ingrained in the core rules. Healing surges are indeed spells-ahem-daily mechanics. Hit points have had variable recovery times over the editions; before 3e it could take weeks to recover them, and the rate of recovery was generally unrelated to how many you had. In 3e, it could still take more than a day; various official hp variants also changed this. The 5e hp in the playtest were truly daily, thus the controversy over them. The word does not necessarily imply supernatural, but it indicates that someone is doing something that is extraordinary and specific. Classically, nonmagical characters all perform the same actions; some are simply better at particular ones than others. Any ability that is specific to a character [I]should[/I] be a spell, because there is no logical reason for any nonmagical character to have any exclusive options for what actions they can attempt (again, this has been an increasing problem with several versions of the game). No one (or, at least, virtually no one) is looking for that. Personally, I just call 'em like I see 'em. If I had had great rather than bad experiences with fighters with spells (such as the PHBII knight, which really derailed a sesssion with its daily mind-control ability or the barbarian running out of rage nonsense) and if believed this was a fun and simple and effective game mechanic, I would say so. I don't, so I say so. Nothing more to it than that. [/QUOTE]
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