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How Can D&D Next Win You Over?
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<blockquote data-quote="Scylla" data-source="post: 5982459" data-attributes="member: 32833"><p>This was my experience, and we did play 1e with level caps (and detested they often were). I agree that certain builds, such the cleric/fighter, could be potent (though I never actually saw a C/F as DM). Different characters stack up differently, but sometimes a single level means a lot; I'd rather not pit a 4th-level mage against a 5th-level mage with his first fireball / lightning bolt, and a 16+ Wisdom 3rd-level cleric (hardly a rarity) gets <em>three</em> 2nd-level spells whereas a 2nd-level cleric has none—that's a big power difference. </p><p></p><p>Our multiclassed folks always split the XP equally to each side, but that might have been the way our group handled XP. In play, I do remember seeing M-U/fighters fighting next to straight fighters and straight wizards, and getting outperformed.</p><p></p><p>Again, in my experience (emphasis again that it certainly might have just been mine), multiclasssing in 1e or 2e was much rarer by far than in post-2e. Moreover, players seemed to multiclass more for versatility than for pure power—and that was really my point. Players now often layer up the power combos as if they're building a MAGIC deck, not creating a character with soul, and that is where the "D&D feel" began to be lost for me. In years past, the occasional power gamer was never a problem unless you were careless handing out the magic items. But when 3e arrived, that all changed. In more than a decade DMing 1e & 2e I never saw a triple-classed PC; but starting with 3e, every player seemingly wanted to stir in a level of this and a level of that, all in the attempt for the perfect build.</p></blockquote><p></p>
[QUOTE="Scylla, post: 5982459, member: 32833"] This was my experience, and we did play 1e with level caps (and detested they often were). I agree that certain builds, such the cleric/fighter, could be potent (though I never actually saw a C/F as DM). Different characters stack up differently, but sometimes a single level means a lot; I'd rather not pit a 4th-level mage against a 5th-level mage with his first fireball / lightning bolt, and a 16+ Wisdom 3rd-level cleric (hardly a rarity) gets [I]three[/I] 2nd-level spells whereas a 2nd-level cleric has none—that's a big power difference. Our multiclassed folks always split the XP equally to each side, but that might have been the way our group handled XP. In play, I do remember seeing M-U/fighters fighting next to straight fighters and straight wizards, and getting outperformed. Again, in my experience (emphasis again that it certainly might have just been mine), multiclasssing in 1e or 2e was much rarer by far than in post-2e. Moreover, players seemed to multiclass more for versatility than for pure power—and that was really my point. Players now often layer up the power combos as if they're building a MAGIC deck, not creating a character with soul, and that is where the "D&D feel" began to be lost for me. In years past, the occasional power gamer was never a problem unless you were careless handing out the magic items. But when 3e arrived, that all changed. In more than a decade DMing 1e & 2e I never saw a triple-classed PC; but starting with 3e, every player seemingly wanted to stir in a level of this and a level of that, all in the attempt for the perfect build. [/QUOTE]
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