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How Can D&D Next Win You Over?
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<blockquote data-quote="Manbearcat" data-source="post: 5982516" data-attributes="member: 6696971"><p>The point made above was very intuitive to me the very first time I read the new ruleset. However, others I know (friends and longterm gamers like myself) had a visceral reaction to the new format. They were unable to divorce the symmetry of the various classes' power <strong><em><u>format</u></em></strong> from their <strong><em><u>intended actualization within the fiction</u></em></strong> (or "fictional positioning" as you put it)...despite the clarity in both implication and explication of the ruleset. I was stunned at the disparity between our reactions. Somehow the simple, elegant concepts of Keywords and Power Sources (that had always been undeniably implied in earlier editions) as descriptors caused their DnD senses to twitch. The homogeneity of powers' format caused their skin to chafe...while I was utterly unmoved. It was odd as we had such a thorough shared experience in gaming. I found myself wondering if a mere lack of uniformity amidst class powers' layout would have stifled their allergic reaction.</p><p></p><p></p><p>Fire Flames of Falling (F)Down</p><p>At your whim, as an action that resembles, in quantity of time, the actions of your weapon-wielding companions, your arcane gestures bring forth an elemental gout of liquid flame to incinerate your enemies. The flames bite at flesh with callous indifference toward both foe and friend alike. The burns scour with ferocity borne of your honed intellect and those set alight involuntarily dash themselves to the ground in sheer panic, wildly attempting to douse the flames.</p><p></p><p></p><p>Swordly Sword of Sworditude</p><p>At-Will - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage, and you mark an enemy adjacent to you until the end of your next turn.</p><p></p><p></p><p>Good? I'll never know because I don't have a time machine to go back and perform the initial read of the PHB1 with them again.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5982516, member: 6696971"] The point made above was very intuitive to me the very first time I read the new ruleset. However, others I know (friends and longterm gamers like myself) had a visceral reaction to the new format. They were unable to divorce the symmetry of the various classes' power [B][I][U]format[/U][/I][/B] from their [B][I][U]intended actualization within the fiction[/U][/I][/B] (or "fictional positioning" as you put it)...despite the clarity in both implication and explication of the ruleset. I was stunned at the disparity between our reactions. Somehow the simple, elegant concepts of Keywords and Power Sources (that had always been undeniably implied in earlier editions) as descriptors caused their DnD senses to twitch. The homogeneity of powers' format caused their skin to chafe...while I was utterly unmoved. It was odd as we had such a thorough shared experience in gaming. I found myself wondering if a mere lack of uniformity amidst class powers' layout would have stifled their allergic reaction. Fire Flames of Falling (F)Down At your whim, as an action that resembles, in quantity of time, the actions of your weapon-wielding companions, your arcane gestures bring forth an elemental gout of liquid flame to incinerate your enemies. The flames bite at flesh with callous indifference toward both foe and friend alike. The burns scour with ferocity borne of your honed intellect and those set alight involuntarily dash themselves to the ground in sheer panic, wildly attempting to douse the flames. Swordly Sword of Sworditude At-Will - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you mark an enemy adjacent to you until the end of your next turn. Good? I'll never know because I don't have a time machine to go back and perform the initial read of the PHB1 with them again. [/QUOTE]
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