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How Can D&D Next Win You Over?
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<blockquote data-quote="Ahnehnois" data-source="post: 5982964" data-attributes="member: 17106"><p>It's all relative. Was there much? Not really. Was there enough that PHBII presented a non-daily, triggered rage? Yes. Was there enough that Power Critical changed from being daily in 3.0 to being a constant bonus in 3.5? Yes.</p><p></p><p>Then again, how much controversy was there over barbarians being "linear" and sorcerers being "quadratic"? How many people complained about "15 minute adventuring days"? How many people thought monster design was too hard? Etc. Etc. More than the number of people who hated (and I mean hated) the Bo9S? I doubt it. There aren't many consensus complaints out there.</p><p></p><p>Well, I would have put it as "fighters can try anything, they just have a better chance of success than anyone else when it comes to fighting", but whatever. It is oodles of fun, though. It's been working for decades.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5982964, member: 17106"] It's all relative. Was there much? Not really. Was there enough that PHBII presented a non-daily, triggered rage? Yes. Was there enough that Power Critical changed from being daily in 3.0 to being a constant bonus in 3.5? Yes. Then again, how much controversy was there over barbarians being "linear" and sorcerers being "quadratic"? How many people complained about "15 minute adventuring days"? How many people thought monster design was too hard? Etc. Etc. More than the number of people who hated (and I mean hated) the Bo9S? I doubt it. There aren't many consensus complaints out there. Well, I would have put it as "fighters can try anything, they just have a better chance of success than anyone else when it comes to fighting", but whatever. It is oodles of fun, though. It's been working for decades. [/QUOTE]
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