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<blockquote data-quote="Manbearcat" data-source="post: 5983465" data-attributes="member: 6696971"><p>Is it nonsensical or is it a product of the siloing away of class abilities inherent in a class-based system and will then have narrowing implications for the PC build framework (which is, by definition, gamist)? Giving everyone free access to all martial powers (to pick and choose from) seems antithetical to the idea of a class-based system. Its not that I disagree with the idea (I would love it if 4e multi-classing just absolutely opened up the pool of powers from your multi-class rather than forcing you to spend a feat on them...certainly a negative point of the system IME), but I don't think it would be without controversy with "dyed in the wool DND MUST BE CLASS BASED" adherents.</p><p></p><p>If you need a world-based simulation explanation for it, how about an analog to Mixed Martial Arts. Amongst the prominent disciplines are:</p><p></p><p>- Wrestling</p><p>- Boxing</p><p>- Judo</p><p>- Brazillian Jiu jitsu</p><p>- Dirty Boxing</p><p>- Muay Thai</p><p></p><p>These disciplines have little to no overlap between them with regards to technique and economy of action. Their overall design aim/application within a fight (where the scope of applicable techniques narrow significantly) is extremely narrow and focused. Most MMA fighters will have a primary discipline (Class) through which their ring efforts/techniques are almost exclusively expressed. Many will have a secondary discipline (Multi-class?) that is used exceedingly sparingly when required.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5983465, member: 6696971"] Is it nonsensical or is it a product of the siloing away of class abilities inherent in a class-based system and will then have narrowing implications for the PC build framework (which is, by definition, gamist)? Giving everyone free access to all martial powers (to pick and choose from) seems antithetical to the idea of a class-based system. Its not that I disagree with the idea (I would love it if 4e multi-classing just absolutely opened up the pool of powers from your multi-class rather than forcing you to spend a feat on them...certainly a negative point of the system IME), but I don't think it would be without controversy with "dyed in the wool DND MUST BE CLASS BASED" adherents. If you need a world-based simulation explanation for it, how about an analog to Mixed Martial Arts. Amongst the prominent disciplines are: - Wrestling - Boxing - Judo - Brazillian Jiu jitsu - Dirty Boxing - Muay Thai These disciplines have little to no overlap between them with regards to technique and economy of action. Their overall design aim/application within a fight (where the scope of applicable techniques narrow significantly) is extremely narrow and focused. Most MMA fighters will have a primary discipline (Class) through which their ring efforts/techniques are almost exclusively expressed. Many will have a secondary discipline (Multi-class?) that is used exceedingly sparingly when required. [/QUOTE]
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