Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5983639" data-attributes="member: 6696971"><p>Thanks for the clarification. I think we definitely have an area of agreement on the point that archetype recreation can certainly be difficult (some more than others) in 4e with the rules RAW (at least relative to 3e). It can be done but can it be exceedingly fiddly and, as you mention, you likely will end up with some default class build resources tied up in "baggage" that do not meet your specifications for the archetype (and that can be a problem in a tightly balanced game). This somewhat parallels my post regarding the Swashbuckler in 5e. If we are not going to have a large number of classes, then the classes need to have unpluggable proficiencies and features (rather than rigid presuppositions that tie up build resources in "baggage") and a number of alternates available in their place.</p><p></p><p>If 5e goes with a more 3e format of multi-classing (without the issues inherent to the front-loading of class features), then I think archetype recreation will be much easier across the board. Again though, 3e multi-classing is my preference in spirit (minus the ability to poach for defense gains and feature bloat) and would prefer it, there are some (many?) who have made the compelling argument that it undermines the class structure of DnD. While I personally am ok with it for many reasons (including ease of archetype recreation), those 2e, and earlier, advocates that cringe at the idea of anything undermining DnD's class-based, PC build infrastructure seem more than a little rattled by it. Hopefully 5e can appease their concerns while creating the archetype recreation flexibility that you (and I) endorse.</p><p></p><p></p><p></p><p></p><p>It was primarily the backlash that I witnessed but there was definitely a secondary undercurrent of what you mention here.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5983639, member: 6696971"] Thanks for the clarification. I think we definitely have an area of agreement on the point that archetype recreation can certainly be difficult (some more than others) in 4e with the rules RAW (at least relative to 3e). It can be done but can it be exceedingly fiddly and, as you mention, you likely will end up with some default class build resources tied up in "baggage" that do not meet your specifications for the archetype (and that can be a problem in a tightly balanced game). This somewhat parallels my post regarding the Swashbuckler in 5e. If we are not going to have a large number of classes, then the classes need to have unpluggable proficiencies and features (rather than rigid presuppositions that tie up build resources in "baggage") and a number of alternates available in their place. If 5e goes with a more 3e format of multi-classing (without the issues inherent to the front-loading of class features), then I think archetype recreation will be much easier across the board. Again though, 3e multi-classing is my preference in spirit (minus the ability to poach for defense gains and feature bloat) and would prefer it, there are some (many?) who have made the compelling argument that it undermines the class structure of DnD. While I personally am ok with it for many reasons (including ease of archetype recreation), those 2e, and earlier, advocates that cringe at the idea of anything undermining DnD's class-based, PC build infrastructure seem more than a little rattled by it. Hopefully 5e can appease their concerns while creating the archetype recreation flexibility that you (and I) endorse. It was primarily the backlash that I witnessed but there was definitely a secondary undercurrent of what you mention here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top