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How Can D&D Next Win You Over?
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<blockquote data-quote="Ahnehnois" data-source="post: 5983649" data-attributes="member: 17106"><p>Yes. many of those abilities are available to multiple classes through various substitutions; UA in particular does this a lot. Still, you're right that having to multiclass to get these things can be problematic and make it more difficult to render a given character concept than it should be. ("Themes" or whatever they renamed them to be are supposed to address this).</p><p></p><p>??? Is he sneak attacking with thief tools? More to the point, the lack of advantage for non-rogue characters striking defenseless enemies has been a problem with many iterations of D&D.</p><p></p><p>(The overall point being that no one is saying 3e is perfect, even if it is the best approach we've seen under the D&D label so far).</p><p></p><p>Isn't that where D&D started?</p><p>(I'm not old enough to know for sure).</p><p></p><p>Anyway, yes, in sense. A "rogue" is a character that gets better at stabbing people in the back, scouting, and dodging. A "barbarian" is a character with toughness, survival skills, and berserk rage. A "fighter" is a character with exceptional weapon and armor training and martial skill. None of these concepts are mutually exclusive. The modern conception of a class is merely a convenient package of thematically related abilities that makes the game easier, particularly for beginners. It's not a straitjacket.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5983649, member: 17106"] Yes. many of those abilities are available to multiple classes through various substitutions; UA in particular does this a lot. Still, you're right that having to multiclass to get these things can be problematic and make it more difficult to render a given character concept than it should be. ("Themes" or whatever they renamed them to be are supposed to address this). ??? Is he sneak attacking with thief tools? More to the point, the lack of advantage for non-rogue characters striking defenseless enemies has been a problem with many iterations of D&D. (The overall point being that no one is saying 3e is perfect, even if it is the best approach we've seen under the D&D label so far). Isn't that where D&D started? (I'm not old enough to know for sure). Anyway, yes, in sense. A "rogue" is a character that gets better at stabbing people in the back, scouting, and dodging. A "barbarian" is a character with toughness, survival skills, and berserk rage. A "fighter" is a character with exceptional weapon and armor training and martial skill. None of these concepts are mutually exclusive. The modern conception of a class is merely a convenient package of thematically related abilities that makes the game easier, particularly for beginners. It's not a straitjacket. [/QUOTE]
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