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<blockquote data-quote="Neonchameleon" data-source="post: 5983667" data-attributes="member: 87792"><p>Two arms, two legs, a head, a functioning brain, a heart, a liver, some lungs. Humanoids are a "spot the difference" picture. They're mostly the same. 4e classes on the other hand behave fundamentally differently in play.</p><p></p><p></p><p></p><p>Do me a favour. Tell me when you get fighters casting fireball. Or wizards cutting peoples heads off with fullblades. The cool things classes do are cool because of what actually happens, not because of the resource mechanic.</p><p></p><p></p><p></p><p>It's called 13th Age and it looks like being an awesome game. </p><p></p><p></p><p></p><p>Actually I looked at the Bo9S and said that. I looked at 4e and said "Ah good. A fighter worth playing. But finally I have a <em>wizard</em> that isn't either largely irrelevant or going to keep the DM up nights trying to prepare for all the overpowered nonsense I can spam".</p><p></p><p></p><p></p><p>You know something silly? Those players have classes in 4e that would suit them down to the ground. Two types of fighter (Slayer, Knight) and two types of Ranger (Hunter, Scout). Also a Paladin (Cavalier). I've got one at my table - and the difference Essentials made to him is huge. And to be honest, it sounds as if they want to play either a 3.5 Warlock or a 4e Elemental Sorceror.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5983667, member: 87792"] Two arms, two legs, a head, a functioning brain, a heart, a liver, some lungs. Humanoids are a "spot the difference" picture. They're mostly the same. 4e classes on the other hand behave fundamentally differently in play. Do me a favour. Tell me when you get fighters casting fireball. Or wizards cutting peoples heads off with fullblades. The cool things classes do are cool because of what actually happens, not because of the resource mechanic. It's called 13th Age and it looks like being an awesome game. Actually I looked at the Bo9S and said that. I looked at 4e and said "Ah good. A fighter worth playing. But finally I have a [I]wizard[/I] that isn't either largely irrelevant or going to keep the DM up nights trying to prepare for all the overpowered nonsense I can spam". You know something silly? Those players have classes in 4e that would suit them down to the ground. Two types of fighter (Slayer, Knight) and two types of Ranger (Hunter, Scout). Also a Paladin (Cavalier). I've got one at my table - and the difference Essentials made to him is huge. And to be honest, it sounds as if they want to play either a 3.5 Warlock or a 4e Elemental Sorceror. [/QUOTE]
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