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<blockquote data-quote="Ahnehnois" data-source="post: 5983679" data-attributes="member: 17106"><p>I have seen considerable debates as to what the relationship of Essentials is to 4e; whether it is a separate edition, part of 4e, or, as you say, a "betrayal". I have not read Essentials. Since I don't know which is the case, I tend to avoid the issue and speak only to things that I know about; the intent is not to create a double standard.</p><p></p><p>That being said, if I understand correctly, these characters still work under the power structure in some sense, and still have limits that might be objectionable to the non-4e crowd.</p><p></p><p>I assume the "IMO" is implied? My point is not that 3e is better in these regards (though I happen to think that it is). My point in that reflective post is that (as the saying goes) anything you freely assert I can freely deny. Posting something on a message board doesn't make it true. To wit:</p><p></p><p>***</p><p>Telling people that they can only perform a certain action if they have a power card and selected it during character creation is a limitation. Telling people they are "out of" a certain maneuver and cannot attempt it until they rest is a limitation. That's what powers are. Your fighter already had the ability to try anything you could think of; it's a make-believe game.</p><p></p><p>Giving fighters more abilities than they had in previous editions would imply a ruleset that described more things: the effects of injuries, facing and vision, combat fatigue, etc. At the moment, D&D (including 4e) just plays around with ways to move health bars up and down and impose conditions. I don't see a big impetus for change there.</p><p></p><p>Experience.</p><p></p><p>Although "bile-filled hatred" is rather an overreach. I'm simply rendering an opinion as to what works and what doesn't, and what 5e should reflect based on what we've learned from other versions of D&D. You'll see far more bile in some of the posts I've quoted from others.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5983679, member: 17106"] I have seen considerable debates as to what the relationship of Essentials is to 4e; whether it is a separate edition, part of 4e, or, as you say, a "betrayal". I have not read Essentials. Since I don't know which is the case, I tend to avoid the issue and speak only to things that I know about; the intent is not to create a double standard. That being said, if I understand correctly, these characters still work under the power structure in some sense, and still have limits that might be objectionable to the non-4e crowd. I assume the "IMO" is implied? My point is not that 3e is better in these regards (though I happen to think that it is). My point in that reflective post is that (as the saying goes) anything you freely assert I can freely deny. Posting something on a message board doesn't make it true. To wit: *** Telling people that they can only perform a certain action if they have a power card and selected it during character creation is a limitation. Telling people they are "out of" a certain maneuver and cannot attempt it until they rest is a limitation. That's what powers are. Your fighter already had the ability to try anything you could think of; it's a make-believe game. Giving fighters more abilities than they had in previous editions would imply a ruleset that described more things: the effects of injuries, facing and vision, combat fatigue, etc. At the moment, D&D (including 4e) just plays around with ways to move health bars up and down and impose conditions. I don't see a big impetus for change there. Experience. Although "bile-filled hatred" is rather an overreach. I'm simply rendering an opinion as to what works and what doesn't, and what 5e should reflect based on what we've learned from other versions of D&D. You'll see far more bile in some of the posts I've quoted from others. [/QUOTE]
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