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How Can D&D Next Win You Over?
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<blockquote data-quote="Neonchameleon" data-source="post: 5983694" data-attributes="member: 87792"><p>Oh, it's 4e's own internal edition war, undoubtedly. It is a lot less heavy on the AEDU than other versions and goes for more fluff baked into the classes. I prefer it as an option because it opens the game up while not breaking the math or being incompatable.</p><p></p><p>In specific, the three martial melee classes I named - the two fighters (Slayer and Knight) and the two weapon ranger (Scout) get no daily attack powers at all, and their only encounter attack power is Power Strike (do +1[W] damage after you've seen whether the attack connects) which they get more uses of as they level. They also attack with melee basic attacks all the time.</p><p></p><p>Instead of At Wills they get stances that modify their melee basic attack, and they are in that stance until they change it. And they always roll their melee (or ranged) basic attack.</p><p></p><p>They get utility powers on the same level structure as any other 4e character. But I don't recall a single utility power in Essentials for these three classes that isn't either At Will or Encounter. (Which isn't to say that they can't get daily powers - they are allowed utility powers from other fighter or ranger subclasses respectively). Nothing daily at all except healing surges.</p><p></p><p></p><p></p><p>Posting something on a message board doesn't make it true. However I try to post only things that <em>are</em> true. Such as 3.X being the worst balanced versions of D&D - compare druids to fighters.</p><p></p><p></p><p></p><p>You can attempt any action you like in 4e. You just are only especially <em>good</em> at the tricks you have practiced. And the encounter powers reflect the tricks you practice and are good at.</p><p></p><p></p><p></p><p>Fine. My fighter tries to cast fireball.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5983694, member: 87792"] Oh, it's 4e's own internal edition war, undoubtedly. It is a lot less heavy on the AEDU than other versions and goes for more fluff baked into the classes. I prefer it as an option because it opens the game up while not breaking the math or being incompatable. In specific, the three martial melee classes I named - the two fighters (Slayer and Knight) and the two weapon ranger (Scout) get no daily attack powers at all, and their only encounter attack power is Power Strike (do +1[W] damage after you've seen whether the attack connects) which they get more uses of as they level. They also attack with melee basic attacks all the time. Instead of At Wills they get stances that modify their melee basic attack, and they are in that stance until they change it. And they always roll their melee (or ranged) basic attack. They get utility powers on the same level structure as any other 4e character. But I don't recall a single utility power in Essentials for these three classes that isn't either At Will or Encounter. (Which isn't to say that they can't get daily powers - they are allowed utility powers from other fighter or ranger subclasses respectively). Nothing daily at all except healing surges. Posting something on a message board doesn't make it true. However I try to post only things that [I]are[/I] true. Such as 3.X being the worst balanced versions of D&D - compare druids to fighters. You can attempt any action you like in 4e. You just are only especially [I]good[/I] at the tricks you have practiced. And the encounter powers reflect the tricks you practice and are good at. Fine. My fighter tries to cast fireball. [/QUOTE]
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