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How Can D&D Next Win You Over?
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<blockquote data-quote="Ahnehnois" data-source="post: 5983698" data-attributes="member: 17106"><p>I've had an abundance of both (and played both myself). Druids are more popular than clerics in my games, and fighters are more popular than anything. They compare very well. The fighter heads into melee and mashes and racks up the treasure, and the druid summons some allies, chucks some nonstandard attack spells, and heals him up afterwards. They play together very well.</p><p></p><p>Well, there's the ability to attempt, and then there's the ability to do so with a chance of success that makes sense. My sense is that it is sufficiently hard to go off the book that this is not satisfied.</p><p></p><p>Go check out the incantation rules in Unearthed Arcana. Come up with a version of fireball that suits your needs. Roll the skill checks. Good luck.</p><p></p><p>That said, D&D postulates magic as a separate entity from the rest of the rules of the game world. Always has. (And should; it's magic, after all).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5983698, member: 17106"] I've had an abundance of both (and played both myself). Druids are more popular than clerics in my games, and fighters are more popular than anything. They compare very well. The fighter heads into melee and mashes and racks up the treasure, and the druid summons some allies, chucks some nonstandard attack spells, and heals him up afterwards. They play together very well. Well, there's the ability to attempt, and then there's the ability to do so with a chance of success that makes sense. My sense is that it is sufficiently hard to go off the book that this is not satisfied. Go check out the incantation rules in Unearthed Arcana. Come up with a version of fireball that suits your needs. Roll the skill checks. Good luck. That said, D&D postulates magic as a separate entity from the rest of the rules of the game world. Always has. (And should; it's magic, after all). [/QUOTE]
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