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<blockquote data-quote="Ahnehnois" data-source="post: 5983728" data-attributes="member: 17106"><p>Power Attack doesn't increase damage? Weapon Specialization? Anything having to do with crits? 2e Weapon Mastery dosn't increase damage? 5e fighters don't get increased damage? The DMG doesn't encourage DMs to add a +2 or -2 circumstance modifier if the situation warrants it? There's room for improvement in how it's done, but there are lots more ways than these for fighters to increase damage across the D&D spectrum. Ways that don't require the DM to do anything special.</p><p></p><p>Moving allies is a rather odd concept. Characters have always been able to move. Replacing the ability of an ally to move himself is one of those quasi-magical things that make people look cross-eyed at the game; it's not clear to me what's happening there. But the ally can still move, accomplishing the same result.</p><p></p><p>More to the point, I don't recall this "asking permission" phenomenon ever occurring in a game. It's not as if D&D players have been complaining for decades that their characters are not cool and suddenly their prayers were answered. They either enjoyed themselves (which is most people, or they wouldn't be at the table) or they didn't (in which case there might or might not be some issues in the rules to address).</p><p></p><p>***</p><p></p><p>An example of giving the fighter a meaningful and reasonable and truly different new ability would be an ability to bypass the hit point system (save or die), inflict a bleeding wound, hamstring an opponent, or poke someone's eye out. Or an active defense mechanic or resistance to the above types of assaults. These outcomes have been described in D&D, but don't come about through the typical combat rules.</p><p></p><p>Definitely room for improvement, but it's got nothing to do with packaging together a hundred different variations on forced movement, dazing opponents, and inflicting various amounts of hit point damage and acting as if this improves the fighter's options.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5983728, member: 17106"] Power Attack doesn't increase damage? Weapon Specialization? Anything having to do with crits? 2e Weapon Mastery dosn't increase damage? 5e fighters don't get increased damage? The DMG doesn't encourage DMs to add a +2 or -2 circumstance modifier if the situation warrants it? There's room for improvement in how it's done, but there are lots more ways than these for fighters to increase damage across the D&D spectrum. Ways that don't require the DM to do anything special. Moving allies is a rather odd concept. Characters have always been able to move. Replacing the ability of an ally to move himself is one of those quasi-magical things that make people look cross-eyed at the game; it's not clear to me what's happening there. But the ally can still move, accomplishing the same result. More to the point, I don't recall this "asking permission" phenomenon ever occurring in a game. It's not as if D&D players have been complaining for decades that their characters are not cool and suddenly their prayers were answered. They either enjoyed themselves (which is most people, or they wouldn't be at the table) or they didn't (in which case there might or might not be some issues in the rules to address). *** An example of giving the fighter a meaningful and reasonable and truly different new ability would be an ability to bypass the hit point system (save or die), inflict a bleeding wound, hamstring an opponent, or poke someone's eye out. Or an active defense mechanic or resistance to the above types of assaults. These outcomes have been described in D&D, but don't come about through the typical combat rules. Definitely room for improvement, but it's got nothing to do with packaging together a hundred different variations on forced movement, dazing opponents, and inflicting various amounts of hit point damage and acting as if this improves the fighter's options. [/QUOTE]
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