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How Can D&D Next Win You Over?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5983812" data-attributes="member: 710"><p>When the first talks of D&D Next started, I hoped for something that unifies the Essentials Fighter and the 4E Fighter in some form.</p><p></p><p>Basically, at every so and so levels, a Fighter would select either a Daily or Encounter Power, or he would select a passive "always on" feature. The "always on feature" would have the limitation of only being balanced against the daily XP budget. </p><p></p><p>I'D even hoped that there would be a "Dwarf" Class in the Basic Set. Which is just a Dwarven Fighter with pre-selected choices at certain levels, representing the archetypical Dwarf Fighter. In a later rulebook, these choices could be explained and alternate choices could be introduced. I think that would have been a cool approach, to genuinely bring the game back to its roots, while maintaining all the modern design elements. </p><p></p><p>But no such luck.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5983812, member: 710"] When the first talks of D&D Next started, I hoped for something that unifies the Essentials Fighter and the 4E Fighter in some form. Basically, at every so and so levels, a Fighter would select either a Daily or Encounter Power, or he would select a passive "always on" feature. The "always on feature" would have the limitation of only being balanced against the daily XP budget. I'D even hoped that there would be a "Dwarf" Class in the Basic Set. Which is just a Dwarven Fighter with pre-selected choices at certain levels, representing the archetypical Dwarf Fighter. In a later rulebook, these choices could be explained and alternate choices could be introduced. I think that would have been a cool approach, to genuinely bring the game back to its roots, while maintaining all the modern design elements. But no such luck. [/QUOTE]
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