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How Can D&D Next Win You Over?
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<blockquote data-quote="Ahnehnois" data-source="post: 5983814" data-attributes="member: 17106"><p>Of course not. Fighter is just the most common example. I'm a fan of the 3.5 warlock, for instance. Break from tradition? Sure. But it also gievs the player a magic character without having to track a huge chart of spells per day. I also don't think clerics should be on the Vancian system or anything like it; their mechanics should reflect their divine connection and they should get what they ask for, if it's dramatically appropriate/balanced (and thus, often should not get what they ask for). I'm also a rogue fan, and I think the nonmagical classes are too few in number and too limited in function.</p><p></p><p>As to resource management, there's a place for it. I wouldn't mind a legit combat fatigue module; that would really change the game.</p><p></p><p>By all means, more support for the many varied playstyles out there.</p><p></p><p>Supposedly, the optoins in 5e will be more at the forefront than they've ever been, so hopefully this is not true; i.e. hopefully no one will be forced into anything. But as to this point, if you have to choose between what's core and what's an addon, core should probably be about D&D's heritage and about what's popular, which is where WotC is at right now.</p><p></p><p>Some good points in there.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5983814, member: 17106"] Of course not. Fighter is just the most common example. I'm a fan of the 3.5 warlock, for instance. Break from tradition? Sure. But it also gievs the player a magic character without having to track a huge chart of spells per day. I also don't think clerics should be on the Vancian system or anything like it; their mechanics should reflect their divine connection and they should get what they ask for, if it's dramatically appropriate/balanced (and thus, often should not get what they ask for). I'm also a rogue fan, and I think the nonmagical classes are too few in number and too limited in function. As to resource management, there's a place for it. I wouldn't mind a legit combat fatigue module; that would really change the game. By all means, more support for the many varied playstyles out there. Supposedly, the optoins in 5e will be more at the forefront than they've ever been, so hopefully this is not true; i.e. hopefully no one will be forced into anything. But as to this point, if you have to choose between what's core and what's an addon, core should probably be about D&D's heritage and about what's popular, which is where WotC is at right now. Some good points in there. [/QUOTE]
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