Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5985687" data-attributes="member: 42582"><p>It seems to me that you have missed the most important function of keywords. (A function that, unfortunately, the 4e books spell out only in the discussion of damaging objects - the designers seem to have thought that it was otherwise so obvious it didn't need spelling out.)</p><p></p><p>Keywords are the principal - sometimes sole - anchor between mechanics and fiction in 4e.</p><p></p><p>Consider the Deathlock Wight's Horrific Visage power: it is a close blast that attacks Will, does psychic damage, pushes those that it hits, and has the Fear keyword. In the fiction, what is happening when that power is used? The Wight is looking at its enemies (hence a blast - those behind the Wight don't see its face); revealing its true undead visage (normally hidden under a fairer form, I imagine); sending those of weak will fleeing (the push), demoralised (the psychic damage).</p><p></p><p>Take away the damage type, the fear keyword, and will as the defence, and what do we know about what is happening in the fiction when that power is used? Nothing. The keywords are inelminable from an understanding of that power, of why it won't hurt furniture(immune to Will attacks and pyschic damage). Similarly, the Fire keyword is crucial to explaining why Burning Hands will hurt (wooden) furniture - by setting it alight (attacks Reflex, not Will, and tables don't dodge very well).</p><p></p><p>It's true that keywords also play a mechanical role, of hanging other feats and the like on them. But that is secondary to their role in mediating the fiction and the mechanical resolution.</p><p></p><p>It is also true that a typical class wouldn't break if you changed some of it's keywords (though martial PCs without weapon keywords wouldn't work very well, given they have no implement proficiencies). But a magic-user doesn't break if you swap one spell for another. That doesn't prove that there is no meaningful differences between classic D&D spells.</p><p></p><p>In other words, this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5985687, member: 42582"] It seems to me that you have missed the most important function of keywords. (A function that, unfortunately, the 4e books spell out only in the discussion of damaging objects - the designers seem to have thought that it was otherwise so obvious it didn't need spelling out.) Keywords are the principal - sometimes sole - anchor between mechanics and fiction in 4e. Consider the Deathlock Wight's Horrific Visage power: it is a close blast that attacks Will, does psychic damage, pushes those that it hits, and has the Fear keyword. In the fiction, what is happening when that power is used? The Wight is looking at its enemies (hence a blast - those behind the Wight don't see its face); revealing its true undead visage (normally hidden under a fairer form, I imagine); sending those of weak will fleeing (the push), demoralised (the psychic damage). Take away the damage type, the fear keyword, and will as the defence, and what do we know about what is happening in the fiction when that power is used? Nothing. The keywords are inelminable from an understanding of that power, of why it won't hurt furniture(immune to Will attacks and pyschic damage). Similarly, the Fire keyword is crucial to explaining why Burning Hands will hurt (wooden) furniture - by setting it alight (attacks Reflex, not Will, and tables don't dodge very well). It's true that keywords also play a mechanical role, of hanging other feats and the like on them. But that is secondary to their role in mediating the fiction and the mechanical resolution. It is also true that a typical class wouldn't break if you changed some of it's keywords (though martial PCs without weapon keywords wouldn't work very well, given they have no implement proficiencies). But a magic-user doesn't break if you swap one spell for another. That doesn't prove that there is no meaningful differences between classic D&D spells. In other words, this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top