Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5985714" data-attributes="member: 87792"><p>I'm surprised. I actually picked [MENTION=6696971]Manbearcat[/MENTION]'s sports as Polo, Water Polo, Lacrosse, and Wheelchair Basketball. Because so much was left out. Just like your examples.</p><p> </p><p></p><p> </p><p>You mean you removed almost all the fiction. Ffs you even removed what sort of defence was being used - I might believe the move-through-enemies power as a rogue thing (I didn't because it used too much brute force, although my initial guess was that it was a Monk daily) but I can't recall a single time a rogue attacks fortitude because that isn't what rogues do. In short you stripped information out and this lead to confusion.</p><p> </p><p>Next time don't remove important information and you won't mislead people as much.</p><p> </p><p></p><p> </p><p>No you didn't. You took away details of what it actually does by removing information like the defence being targetted as well as things like damage types. You then disguised information by by your own admission picking random numbers for the weapon powers, providing false information.</p><p> </p><p></p><p> </p><p>It's about as magical as a wizard doing 20 points of damage to a target. By your logic every single ray spell in 3.X is non-magic.</p><p> </p><p></p><p> </p><p>Who says that's all magic has going for it? It's all some simple combat spells have going for them. </p><p> </p><p>And you seem to be trying to say that only magic should be special. Why?</p><p> </p><p>Also let's take an actual play example. From memory these are the At Wills of my PCs, stripped of the same information you've stripped them of. Note that I'm still presenting the caricatures you are - but I'm also presenting more than one power as that's more than one datapoint.</p><p> </p><p>I've cut two PCs from the list - there is no way to present Thieves Tricks or Full Disciplines that doesn't make them obvious.</p><p> </p><p>Seven PCs, four power sources. All PCs I have designed and played.</p><p> </p><p>PC 1:</p><p>[sblock]</p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d6 + Ability modifier damage, and if the target misses an attack roll before the start of your next turn they are knocked prone</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d8 + Ability modifier damage, and the target takes -2 to a defence of your choice until the end of your next turn[/sblock]</p><p> </p><p>PC 2:</p><p>[sblock]</p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d10 + Ability modifier damage</p><p><strong>Special:</strong> This power may be used as a Ranged basic Attack</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d10 + Ability modifier damage, and the target takes -2 to hit until the end of their next turn and you slide them one square.[/sblock]</p><p> </p><p>PC 3: (This one's a no-brainer)</p><p>[sblock]</p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target:</strong> One square</p><p><strong>Effect: </strong>Create something in that square. Any enemy entering a square adjacent to the object takes 1d6 + stat modifier damage</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Area Burst 1: </strong></p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d6 + Ability modifier damage, you slide the enemy one square[/sblock]</p><p> </p><p>PC 4: (And just as much a no brainer)</p><p>[sblock]</p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target:</strong> One creature in ten squares</p><p><strong>Effect: </strong>One ally within five squares of you may make a basic attack against that creature</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Effect</strong>: One ally adjacent to you may make a melee basic attack aganst your target. If they hit they gain [your secondary stat mod] as a bonus to damage</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit: </strong>1d8 + Ability modifier damage</p><p><strong>Effect</strong>: Your target may make a basic attack against you with combat advantage. If they do one ally may make a basic attack against them with combat advantage.[/sblock]</p><p> </p><p>PC 5: (OK, so this one's easy too)</p><p>[sblock]<strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Ability vs. Defence</p><p><strong>Hit:</strong> 1d8 + Ability modifier damage and the target is subject to your Divine Sanction</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit:</strong> 1d8 + Ability modifier damage and you gain a bonus to your next save</p><p><strong>Special:</strong> This counts as a melee basic attack</p><p>[/sblock]</p><p> </p><p>PC 6: (OK, so this one's easy too)</p><p>[sblock]<strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Melee: </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Ability vs. Defence</p><p><strong>Hit:</strong> 1d8 + Ability modifier damage and you slide the target one square</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Close Blast 3: </strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit:</strong> 1d8 + Ability modifier damage</p><p><strong>Effect:</strong> All enemies in the zone until the start of your next turn grant combat advantage</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit:</strong> 1d6 + Ability modifier damage and you get to make this attack again if the target does something that would provoke an opportunity attack</p><p>[/sblock]</p><p> </p><p>PC 7: (The role's going to be obvious for this one, the power source simply because it's a well known power)</p><p>[sblock]</p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Ranged: </strong></p><p><strong>Target:</strong> One, two, or three enemies</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit:</strong> 1d4 + Ability modifier damage</p><p> </p><p><strong>At Will</strong></p><p><strong>Standard Action </strong></p><p><strong>Area Burst 1: </strong></p><p><strong>Ranged: </strong></p><p><strong>Target: </strong>One enemy</p><p><strong>Attack:</strong> Ability vs. Defence</p><p><strong>Hit:</strong> 1d10 + Ability modifier damage</p><p><strong>Special:</strong> This counts as a Ranged Basic Attack</p><p>[/sblock]</p><p> </p><p>It's not just one individual power that matters - rays according to you are archery. It's the whole PC built up from the component parts. And you need multiple parts - for instance there is no reason most of the Barbarian powers <em>couldn't</em> be Martial. But raging <em>really</em> isn't martial.</p><p> </p><p>And these are all recognisable despite having stripped actually important information from them like what the target defence is.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5985714, member: 87792"] I'm surprised. I actually picked [MENTION=6696971]Manbearcat[/MENTION]'s sports as Polo, Water Polo, Lacrosse, and Wheelchair Basketball. Because so much was left out. Just like your examples. You mean you removed almost all the fiction. Ffs you even removed what sort of defence was being used - I might believe the move-through-enemies power as a rogue thing (I didn't because it used too much brute force, although my initial guess was that it was a Monk daily) but I can't recall a single time a rogue attacks fortitude because that isn't what rogues do. In short you stripped information out and this lead to confusion. Next time don't remove important information and you won't mislead people as much. No you didn't. You took away details of what it actually does by removing information like the defence being targetted as well as things like damage types. You then disguised information by by your own admission picking random numbers for the weapon powers, providing false information. It's about as magical as a wizard doing 20 points of damage to a target. By your logic every single ray spell in 3.X is non-magic. Who says that's all magic has going for it? It's all some simple combat spells have going for them. And you seem to be trying to say that only magic should be special. Why? Also let's take an actual play example. From memory these are the At Wills of my PCs, stripped of the same information you've stripped them of. Note that I'm still presenting the caricatures you are - but I'm also presenting more than one power as that's more than one datapoint. I've cut two PCs from the list - there is no way to present Thieves Tricks or Full Disciplines that doesn't make them obvious. Seven PCs, four power sources. All PCs I have designed and played. PC 1: [sblock] [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target:[/B] One creature [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d6 + Ability modifier damage, and if the target misses an attack roll before the start of your next turn they are knocked prone [B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d8 + Ability modifier damage, and the target takes -2 to a defence of your choice until the end of your next turn[/sblock] PC 2: [sblock] [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target:[/B] One creature [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d10 + Ability modifier damage [B]Special:[/B] This power may be used as a Ranged basic Attack [B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d10 + Ability modifier damage, and the target takes -2 to hit until the end of their next turn and you slide them one square.[/sblock] PC 3: (This one's a no-brainer) [sblock] [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target:[/B] One square [B]Effect: [/B]Create something in that square. Any enemy entering a square adjacent to the object takes 1d6 + stat modifier damage [B]At Will[/B] [B]Standard Action [/B] [B]Area Burst 1: [/B] [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d6 + Ability modifier damage, you slide the enemy one square[/sblock] PC 4: (And just as much a no brainer) [sblock] [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target:[/B] One creature in ten squares [B]Effect: [/B]One ally within five squares of you may make a basic attack against that creature [B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Effect[/B]: One ally adjacent to you may make a melee basic attack aganst your target. If they hit they gain [your secondary stat mod] as a bonus to damage [B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Attack:[/B] Ability vs. Defence [B]Hit: [/B]1d8 + Ability modifier damage [B]Effect[/B]: Your target may make a basic attack against you with combat advantage. If they do one ally may make a basic attack against them with combat advantage.[/sblock] PC 5: (OK, so this one's easy too) [sblock][B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Attack: [/B]Ability vs. Defence [B]Hit:[/B] 1d8 + Ability modifier damage and the target is subject to your Divine Sanction [B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target: [/B]One creature [B]Attack:[/B] Ability vs. Defence [B]Hit:[/B] 1d8 + Ability modifier damage and you gain a bonus to your next save [B]Special:[/B] This counts as a melee basic attack [/sblock] PC 6: (OK, so this one's easy too) [sblock][B]At Will[/B] [B]Standard Action [/B] [B]Melee: [/B] [B]Target:[/B] One creature [B]Attack: [/B]Ability vs. Defence [B]Hit:[/B] 1d8 + Ability modifier damage and you slide the target one square [B]At Will[/B] [B]Standard Action [/B] [B]Close Blast 3: [/B] [B]Target: [/B]One creature [B]Attack:[/B] Ability vs. Defence [B]Hit:[/B] 1d8 + Ability modifier damage [B]Effect:[/B] All enemies in the zone until the start of your next turn grant combat advantage [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target: [/B]One creature [B]Attack:[/B] Ability vs. Defence [B]Hit:[/B] 1d6 + Ability modifier damage and you get to make this attack again if the target does something that would provoke an opportunity attack [/sblock] PC 7: (The role's going to be obvious for this one, the power source simply because it's a well known power) [sblock] [B]At Will[/B] [B]Standard Action [/B] [B]Ranged: [/B] [B]Target:[/B] One, two, or three enemies [B]Attack:[/B] Ability vs. Defence [B]Hit:[/B] 1d4 + Ability modifier damage [B]At Will[/B] [B]Standard Action [/B] [B]Area Burst 1: [/B] [B]Ranged: [/B] [B]Target: [/B]One enemy [B]Attack:[/B] Ability vs. Defence [B]Hit:[/B] 1d10 + Ability modifier damage [B]Special:[/B] This counts as a Ranged Basic Attack [/sblock] It's not just one individual power that matters - rays according to you are archery. It's the whole PC built up from the component parts. And you need multiple parts - for instance there is no reason most of the Barbarian powers [I]couldn't[/I] be Martial. But raging [I]really[/I] isn't martial. And these are all recognisable despite having stripped actually important information from them like what the target defence is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top