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<blockquote data-quote="Neonchameleon" data-source="post: 5987939" data-attributes="member: 87792"><p>We have been through the maths many times on other threads about fighter vs warpriest. And with the warpriest's hour long buff (i.e. long enough to last an entire delve into the Caves) the fighter does a grand total of half a point more damage than the warpriest once you normalise strength. The warpriest makes as good a fighter as the fighter while being able to other things like Command on days he doesn't have to bother with fighting. Oh and heal - the Warpriest brings more hp to the party than the fighter thanks to Healing Word. (Note: I'm normalising weapons here - giving the fighter a shield and one handed axe so he actually has the resilience he needs to stand in the battle line).</p><p></p><p>I didn't realise I needed to go through this.</p><p></p><p></p><p></p><p>That's because you're incorrect except at very low level - and even then under limited circumstances. The Elementalist Sorceror has the highest at will single attack damage in the game - but is (a) the squishiest class in the game and (b) has no daily powers or much of anything else. The rogue also starts out with a high level of damage - but requires combat advantage to use it. Which means it's situational or, more accurately a risk to use. A level 1 rogue doing full optimised DPR might as well call himself Rembrandt he'll be on the canvas so much. (Sneak attack every round is possible and indeed desirable but not full optimised DPR).</p><p></p><p>There are two basic ways to blow the DPR curve doing single target damage. </p><p></p><p>The first is to multiattack and have a lot of static damage boosts. Because every time you have a static damage boost it gets multiplied by the number of attacks you have. This is why Rain of Blows is considered a monster-power for CharOp. Also immediate and minor action attacks both give you an extra attack, again multiplying up your damage. </p><p></p><p>The second way is Charge-cheese. Over the four years there have been a <em>lot</em> of powers, feats, and items added to the game that make your charge more powerful. Any one of them isn't a problem. Half a dozen of them at once on the other hand is. This was probably at its worst with the FeyCharger (nerfed).</p><p></p><p>For multiattacks, the Ranger is king. It has one of the <em>very</em> few multiattack At Will powers in the game (<em>Twin Strike</em>) - and can with a little effort make all its encounter powers either minor actions or immediate attacks. The CharOp King contest faours as an At Will <em>Reposte Strike</em> because they focus on at will damage - and Riposte Strike allows an interrupt attack if the enemy you hit hits you back. (And then they take three feats or even oick their entire race and class to lock their target into hitting them back). In practical play for single target damage Twin Strike is the almost undisputed king when backed with the Ranger's collection of minor action and interrupt attacks (starting with <em>Fox's Retreat</em> and <em>Disruptive Strike</em>).</p><p></p><p>I'm not sure who's top of the charge-cheese stakes at the moment. The Ranger has an attack where you throw an axe and charge someone else. But it's the gouge slayer I think - Slayers have a Melee Basic Attack from hell (better than most at wills), have a stance for charge damage, and can get a lot of things to stack onto that.</p><p></p><p>And yes, people do object to Twin Strike - this is one of the few WotC haven't nerfed (and indeed made one of the April Fools' Day 2011 articles a random one of five possible ways of changing Twin Strike). And the last time there was a genuinely broken Paragon Path, <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/320411-kulkor-arms-master-finally-nerfed.html" target="_blank">people cheered when it was nerfed</a>.</p><p></p><p></p><p></p><p>No they don't. <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/325792-convincing-4th-edition-players-consider-5th-edition.html" target="_blank">I've given my answer with what the problems are.</a></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5987939, member: 87792"] We have been through the maths many times on other threads about fighter vs warpriest. And with the warpriest's hour long buff (i.e. long enough to last an entire delve into the Caves) the fighter does a grand total of half a point more damage than the warpriest once you normalise strength. The warpriest makes as good a fighter as the fighter while being able to other things like Command on days he doesn't have to bother with fighting. Oh and heal - the Warpriest brings more hp to the party than the fighter thanks to Healing Word. (Note: I'm normalising weapons here - giving the fighter a shield and one handed axe so he actually has the resilience he needs to stand in the battle line). I didn't realise I needed to go through this. That's because you're incorrect except at very low level - and even then under limited circumstances. The Elementalist Sorceror has the highest at will single attack damage in the game - but is (a) the squishiest class in the game and (b) has no daily powers or much of anything else. The rogue also starts out with a high level of damage - but requires combat advantage to use it. Which means it's situational or, more accurately a risk to use. A level 1 rogue doing full optimised DPR might as well call himself Rembrandt he'll be on the canvas so much. (Sneak attack every round is possible and indeed desirable but not full optimised DPR). There are two basic ways to blow the DPR curve doing single target damage. The first is to multiattack and have a lot of static damage boosts. Because every time you have a static damage boost it gets multiplied by the number of attacks you have. This is why Rain of Blows is considered a monster-power for CharOp. Also immediate and minor action attacks both give you an extra attack, again multiplying up your damage. The second way is Charge-cheese. Over the four years there have been a [I]lot[/I] of powers, feats, and items added to the game that make your charge more powerful. Any one of them isn't a problem. Half a dozen of them at once on the other hand is. This was probably at its worst with the FeyCharger (nerfed). For multiattacks, the Ranger is king. It has one of the [I]very[/I] few multiattack At Will powers in the game ([I]Twin Strike[/I]) - and can with a little effort make all its encounter powers either minor actions or immediate attacks. The CharOp King contest faours as an At Will [I]Reposte Strike[/I] because they focus on at will damage - and Riposte Strike allows an interrupt attack if the enemy you hit hits you back. (And then they take three feats or even oick their entire race and class to lock their target into hitting them back). In practical play for single target damage Twin Strike is the almost undisputed king when backed with the Ranger's collection of minor action and interrupt attacks (starting with [I]Fox's Retreat[/I] and [I]Disruptive Strike[/I]). I'm not sure who's top of the charge-cheese stakes at the moment. The Ranger has an attack where you throw an axe and charge someone else. But it's the gouge slayer I think - Slayers have a Melee Basic Attack from hell (better than most at wills), have a stance for charge damage, and can get a lot of things to stack onto that. And yes, people do object to Twin Strike - this is one of the few WotC haven't nerfed (and indeed made one of the April Fools' Day 2011 articles a random one of five possible ways of changing Twin Strike). And the last time there was a genuinely broken Paragon Path, [URL="http://www.enworld.org/forum/d-d-4th-edition-discussion/320411-kulkor-arms-master-finally-nerfed.html"]people cheered when it was nerfed[/URL]. No they don't. [URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/325792-convincing-4th-edition-players-consider-5th-edition.html"]I've given my answer with what the problems are.[/URL] [/QUOTE]
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