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How Can D&D Next Win You Over?
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<blockquote data-quote="Obryn" data-source="post: 5989393" data-attributes="member: 11821"><p>"Bail" is such a weird word here.</p><p></p><p>I'll play any edition of D&D, but I only have time for one. I only have the energy to DM one, too. So, if I'm running a 4e game that my players and I are enjoying, why in the world would I change it to Next? To consider it, it would need to provide a lot of the (IMO) improvements I've gotten used to in my D&D.</p><p></p><p>I want Next to do two things: I want it to be as fun to run as 4e, and I want it to be something different from every edition that's come before. I don't need a new AD&D, 3e, or 4e ... I already have those. I want a qualitatively different 5e that keeps up with the innovations that have come before.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5989393, member: 11821"] "Bail" is such a weird word here. I'll play any edition of D&D, but I only have time for one. I only have the energy to DM one, too. So, if I'm running a 4e game that my players and I are enjoying, why in the world would I change it to Next? To consider it, it would need to provide a lot of the (IMO) improvements I've gotten used to in my D&D. I want Next to do two things: I want it to be as fun to run as 4e, and I want it to be something different from every edition that's come before. I don't need a new AD&D, 3e, or 4e ... I already have those. I want a qualitatively different 5e that keeps up with the innovations that have come before. -O [/QUOTE]
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