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How can DMs improve? What makes a good DM?
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<blockquote data-quote="Acid_crash" data-source="post: 2652760" data-attributes="member: 16278"><p>GMs can improve by running games. The more they run, it's expected the better they will become. They can improve by being a Player in another GMs game, preferably one with a different style of running a game than him. By seeing a different style, you can pick up on different things. GMs can improve by communication with players, understanding them, and figuring out what makes them tick and what they enjoy about gaming. GMs can improve by reading these boards, other boards on other websites, and reading books, watching movies, and talking to other GMs on how they run their games.</p><p></p><p>A good GM is a GM who can grab the attention of his players, keep that attention for a session, and get the players to WANT to come back of their own initiative, and be excited about coming back. A good GM is a GM who pays attention to his players, focusing his game on the characters (each character, not just one or two), and intertwining the lives of the characters together from session to session. </p><p></p><p>Of course, to also be a good GM... a GM needs players. Players that are attentive, willing to show up, and give the GM a solid chance to run the game. Players that are willing to abide by the rules the GM sets forth, and willing to cooperate with the other players. Players that make characters within the structure and guidelines set forth by the GM without arguing. </p><p></p><p>No matter how good a GM is, all it takes is one player to ruin a game, no matter how awesome it could become.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 2652760, member: 16278"] GMs can improve by running games. The more they run, it's expected the better they will become. They can improve by being a Player in another GMs game, preferably one with a different style of running a game than him. By seeing a different style, you can pick up on different things. GMs can improve by communication with players, understanding them, and figuring out what makes them tick and what they enjoy about gaming. GMs can improve by reading these boards, other boards on other websites, and reading books, watching movies, and talking to other GMs on how they run their games. A good GM is a GM who can grab the attention of his players, keep that attention for a session, and get the players to WANT to come back of their own initiative, and be excited about coming back. A good GM is a GM who pays attention to his players, focusing his game on the characters (each character, not just one or two), and intertwining the lives of the characters together from session to session. Of course, to also be a good GM... a GM needs players. Players that are attentive, willing to show up, and give the GM a solid chance to run the game. Players that are willing to abide by the rules the GM sets forth, and willing to cooperate with the other players. Players that make characters within the structure and guidelines set forth by the GM without arguing. No matter how good a GM is, all it takes is one player to ruin a game, no matter how awesome it could become. [/QUOTE]
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