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How can DMs improve? What makes a good DM?
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<blockquote data-quote="Lazarous" data-source="post: 2652799" data-attributes="member: 23561"><p>A simple game you can play with someone via aim or irc : timed stories. You are given some basic premise, and have to write a short story using that premise and you have a time limit. You might have a round where you write comedy based on it (think improv ala 'who's line is it anyway?'), dramatic stuff, descriptive stuff, etc. Generally the last person to write a description gets to choose the next premise. Skills improved : improv (obviously), being able to take some concept which you normally wouldn't consider in a context and run with it (say you had to write a dramatic short story about a cow burping or something - not easy), general writing/speach skills.</p><p></p><p>Getting involved in some debates/arguments where you have to use logic to defend your point is also a useful diversion in DM downtime, since it helps you organize thoughts in a coherent matter. </p><p></p><p>These suggestions come from a DM who feels the most accomplishment when he manages to get his players to sit down and hammer out intricate plans to accomplish some goal, or spend hours trying to convince each other to do something or change their ways or whatnot - basically when he can sit back, listen to a story unfolding and generally not do any work, so use them in that context <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Lazarous, post: 2652799, member: 23561"] A simple game you can play with someone via aim or irc : timed stories. You are given some basic premise, and have to write a short story using that premise and you have a time limit. You might have a round where you write comedy based on it (think improv ala 'who's line is it anyway?'), dramatic stuff, descriptive stuff, etc. Generally the last person to write a description gets to choose the next premise. Skills improved : improv (obviously), being able to take some concept which you normally wouldn't consider in a context and run with it (say you had to write a dramatic short story about a cow burping or something - not easy), general writing/speach skills. Getting involved in some debates/arguments where you have to use logic to defend your point is also a useful diversion in DM downtime, since it helps you organize thoughts in a coherent matter. These suggestions come from a DM who feels the most accomplishment when he manages to get his players to sit down and hammer out intricate plans to accomplish some goal, or spend hours trying to convince each other to do something or change their ways or whatnot - basically when he can sit back, listen to a story unfolding and generally not do any work, so use them in that context :p. [/QUOTE]
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