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How can DMs improve? What makes a good DM?
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<blockquote data-quote="Henry" data-source="post: 2653623" data-attributes="member: 158"><p>There was on one website about five years ago, an exhaustive list of activities that would improve your DMing as well as story-telling skills; unfortunately, I have long since lost this web site and its list. It contained things such as:</p><p>--Go on a nature walk</p><p>--Go horseback riding</p><p>--Read certain specific books on Roman and Medieval military life</p><p></p><p>And a host of other activities. If this sparks memories for anyone, I'd LOVE to both have a copy of that list and post it here, because it seemed to me a series of excellent suggestions for both becoming an excellent DM, and for regaining a lost creative spark.</p><p></p><p>Other suggestions I'll let alone: reading your players and designing adventures for their emotional "kicks" to playing are well represented.</p><p></p><p>I will add that another good idea is watching other DM's wherever possible; Not to critique them in front of people, but to look at what they do, at what tricks fall flat to a gaming table, what neat things they do that you never considered before, but go off well or seem like great ideas. Studying successful people's habits is something that is a good idea in D&D as well as in life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2653623, member: 158"] There was on one website about five years ago, an exhaustive list of activities that would improve your DMing as well as story-telling skills; unfortunately, I have long since lost this web site and its list. It contained things such as: --Go on a nature walk --Go horseback riding --Read certain specific books on Roman and Medieval military life And a host of other activities. If this sparks memories for anyone, I'd LOVE to both have a copy of that list and post it here, because it seemed to me a series of excellent suggestions for both becoming an excellent DM, and for regaining a lost creative spark. Other suggestions I'll let alone: reading your players and designing adventures for their emotional "kicks" to playing are well represented. I will add that another good idea is watching other DM's wherever possible; Not to critique them in front of people, but to look at what they do, at what tricks fall flat to a gaming table, what neat things they do that you never considered before, but go off well or seem like great ideas. Studying successful people's habits is something that is a good idea in D&D as well as in life. :) [/QUOTE]
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