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How can DMs improve? What makes a good DM?
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<blockquote data-quote="Shallown" data-source="post: 2653683" data-attributes="member: 1368"><p>Here is one of the best pieces of advice I read on improving your GM skills.</p><p></p><p>Choose one aspect you want t o improve on. Like Maybe it is bringing your NPC's to life making them more interesting etc. Concentrate on this one thing for 2-3 sessions until it starts to become a habit. Then choose your next weakness say giving more lively combat descriptions and work on it for 2-3 sessions. </p><p></p><p>Its easy to develop the needed skills this way. You simple make a list of what you want to improve then make a big sticky note of which one you want to focus on and stick it in front of you duringthat session a constant reminder of what you are focusing on.</p><p></p><p>Realize also that you will want to revisit some of these as time goes by becuase you will probably slip slowly back to old habits which is fairly normal. I have to go back every few months and visit my weak points.</p><p></p><p></p><p>Another thing that helps me is to do a survey every 4-6 months my players. Its easy to do and worth taking say 1/2 a session to do so. My survey is simple Name 3 things you like about the game, GM style or anything else dealing with the sessions (such as time or place you game, other players etc), Name three things you dislike, name one memorably scene from the past 10-12 sessions.</p><p></p><p>Tell everyone to work on this alone then maybe compare notes. The idea is to avoid a bunch of Dittos from the group. </p><p></p><p>It helps to open the dialogue between the players and GM. </p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2653683, member: 1368"] Here is one of the best pieces of advice I read on improving your GM skills. Choose one aspect you want t o improve on. Like Maybe it is bringing your NPC's to life making them more interesting etc. Concentrate on this one thing for 2-3 sessions until it starts to become a habit. Then choose your next weakness say giving more lively combat descriptions and work on it for 2-3 sessions. Its easy to develop the needed skills this way. You simple make a list of what you want to improve then make a big sticky note of which one you want to focus on and stick it in front of you duringthat session a constant reminder of what you are focusing on. Realize also that you will want to revisit some of these as time goes by becuase you will probably slip slowly back to old habits which is fairly normal. I have to go back every few months and visit my weak points. Another thing that helps me is to do a survey every 4-6 months my players. Its easy to do and worth taking say 1/2 a session to do so. My survey is simple Name 3 things you like about the game, GM style or anything else dealing with the sessions (such as time or place you game, other players etc), Name three things you dislike, name one memorably scene from the past 10-12 sessions. Tell everyone to work on this alone then maybe compare notes. The idea is to avoid a bunch of Dittos from the group. It helps to open the dialogue between the players and GM. Later [/QUOTE]
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