Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How can DMs improve? What makes a good DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vraille Darkfang" data-source="post: 2653725" data-attributes="member: 16989"><p>Leadership & Management skills.</p><p></p><p>You are the leader of a small group of people (players) trying to get certain objectives accomplished (adventures) for a defined purpose (fun, usually).</p><p></p><p>You need to be authoratative enough to keep your game & players on track, but not so draconian the feel they hear the 'train whistle'.</p><p></p><p>You need to be able to interpret the rules quickly & efficiently. You need to know the rules well, but don't feel the need to memorize them. Try to be fair & consitent when making rulings. Don't be afraid to say "I don't know, for now we do this, I'll read up on those rules before the next session & tell everyone what I found out". (Rules lawyers can make this a headache, but I'm usually able to to be both authoritative and democratic enough to reach a temporary settlement without the game grinding to a halt.</p><p></p><p>A lot of what makes a good DM is good people & speaking skills. (Not something gamers are known for). But, just because you have problems inter-acting with a cashier, or would rather jump out a plane wihtout a parachute than give a public presentation, doesn't mean you lack those skill sets.</p><p></p><p>Some of the best DM's I've been under are normally shy & reserved outside of the game. For myself, my experience as a long-time DM has really improved my public speaking & inter-personal skills. While I don't relish a command position, I can do it very well.</p><p></p><p>The best way to become a good DM is to PLAY under a good DM. Sort of like an apprenticeship. It's probablly the best way to learn. Of course, finding a good DM can be very challenging sometimes.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2653725, member: 16989"] Leadership & Management skills. You are the leader of a small group of people (players) trying to get certain objectives accomplished (adventures) for a defined purpose (fun, usually). You need to be authoratative enough to keep your game & players on track, but not so draconian the feel they hear the 'train whistle'. You need to be able to interpret the rules quickly & efficiently. You need to know the rules well, but don't feel the need to memorize them. Try to be fair & consitent when making rulings. Don't be afraid to say "I don't know, for now we do this, I'll read up on those rules before the next session & tell everyone what I found out". (Rules lawyers can make this a headache, but I'm usually able to to be both authoritative and democratic enough to reach a temporary settlement without the game grinding to a halt. A lot of what makes a good DM is good people & speaking skills. (Not something gamers are known for). But, just because you have problems inter-acting with a cashier, or would rather jump out a plane wihtout a parachute than give a public presentation, doesn't mean you lack those skill sets. Some of the best DM's I've been under are normally shy & reserved outside of the game. For myself, my experience as a long-time DM has really improved my public speaking & inter-personal skills. While I don't relish a command position, I can do it very well. The best way to become a good DM is to PLAY under a good DM. Sort of like an apprenticeship. It's probablly the best way to learn. Of course, finding a good DM can be very challenging sometimes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How can DMs improve? What makes a good DM?
Top