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How can DMs improve? What makes a good DM?
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<blockquote data-quote="Odhanan" data-source="post: 2653895" data-attributes="member: 12324"><p>There's so much DMing goodness in this thread it's hard to pick up the gems. Actually, everything we said here is great. The last bits that stole my attention:</p><p></p><p></p><p></p><p>My DMing style right there. Add the mapping out/building of areas with Dwarven Forge, but with a key that may change according to the way the game unfolds, and this is it when it comes to D&D, specifically (I run games differently with every RPG I run).</p><p></p><p>Best post so far IMO: Joe's. His pieces of advice are really worthwhile.</p><p></p><p>One piece of advice I may add: you've never finished reading and knowing the rules. Ever. This applies especially to the Dungeon Master's Guide. So many people assume they know this book, when in fact they do not. Misconceptions about the XP Charts and what CRs represent, advice to set up dungeons (when people assume it's like 1st Edition because it uses the word "dungeon" ), I could go on forever. Get back to the core every once in a while. Refresh your memory and focus your attention on what makes the game fun, not what you wish was fun.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2653895, member: 12324"] There's so much DMing goodness in this thread it's hard to pick up the gems. Actually, everything we said here is great. The last bits that stole my attention: My DMing style right there. Add the mapping out/building of areas with Dwarven Forge, but with a key that may change according to the way the game unfolds, and this is it when it comes to D&D, specifically (I run games differently with every RPG I run). Best post so far IMO: Joe's. His pieces of advice are really worthwhile. One piece of advice I may add: you've never finished reading and knowing the rules. Ever. This applies especially to the Dungeon Master's Guide. So many people assume they know this book, when in fact they do not. Misconceptions about the XP Charts and what CRs represent, advice to set up dungeons (when people assume it's like 1st Edition because it uses the word "dungeon" ), I could go on forever. Get back to the core every once in a while. Refresh your memory and focus your attention on what makes the game fun, not what you wish was fun. [/QUOTE]
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