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How can DMs improve? What makes a good DM?
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2654318" data-attributes="member: 2047"><p>This is certainly one of the best ways to improve your skills. Also, and I'm surprised no one's really mentioned it, READ ENWORLD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I pick up a new idea, DMing tip, experience, etc. every day by just browsing the general forum for an hour. It's worth the time.</p><p></p><p>One thing that I'm working improving is multi-tasking. I'm downright bad at it. That means that once I get in a session, I forget important things in the heat of combat like giving vivid descriptions, watching how my players react to the situation, etc. A good piece of advice that I'm always giving myself to help with this is: slow down. Running a fast paced, intense gaming isn't about finishing every combat in 5 minutes or keeping the plot moving at a steady clip, it's about keeping the dramatic elements going. Of course, the trick is keeping the players interested in that drama once the dice start rolling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2654318, member: 2047"] This is certainly one of the best ways to improve your skills. Also, and I'm surprised no one's really mentioned it, READ ENWORLD :). I pick up a new idea, DMing tip, experience, etc. every day by just browsing the general forum for an hour. It's worth the time. One thing that I'm working improving is multi-tasking. I'm downright bad at it. That means that once I get in a session, I forget important things in the heat of combat like giving vivid descriptions, watching how my players react to the situation, etc. A good piece of advice that I'm always giving myself to help with this is: slow down. Running a fast paced, intense gaming isn't about finishing every combat in 5 minutes or keeping the plot moving at a steady clip, it's about keeping the dramatic elements going. Of course, the trick is keeping the players interested in that drama once the dice start rolling ;). NCSUCodeMonkey [/QUOTE]
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