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How can DMs improve? What makes a good DM?
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<blockquote data-quote="nakia" data-source="post: 2654382" data-attributes="member: 25747"><p>I'm not Piratecat, but Rel is a great GM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My biggest lesson as GM (that I am still learning) is -- relax. At the end of the session, ask yourself -- did my players have fun? and did I have fun? If the answer to those questions is "yes" then you did your job. Everything else is secondary.</p><p></p><p>I think all the other essentials -- knowing your players and knowing your system -- are simply ways to help you relax behind the screen. It's sort of a zen kinda thing, where increased mastery and knowledge leads to a clearer, more relaxed state.</p><p></p><p></p><p></p><p>Oh, and no ninjas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="nakia, post: 2654382, member: 25747"] I'm not Piratecat, but Rel is a great GM! :) My biggest lesson as GM (that I am still learning) is -- relax. At the end of the session, ask yourself -- did my players have fun? and did I have fun? If the answer to those questions is "yes" then you did your job. Everything else is secondary. I think all the other essentials -- knowing your players and knowing your system -- are simply ways to help you relax behind the screen. It's sort of a zen kinda thing, where increased mastery and knowledge leads to a clearer, more relaxed state. Oh, and no ninjas. :D [/QUOTE]
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