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General Tabletop Discussion
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How can I avoid a Monty-Haul campaign in DnD?
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<blockquote data-quote="pemerton" data-source="post: 6084000" data-attributes="member: 42582"><p>I have vague memories of that column but don't think I ever followed it throug to this (rather sad) denoument. It seemed to involve a lot more advance prep than is my usual style (I do some prep, but it is more reactive prep for my next session than advance prep for X years time).</p><p></p><p>My ideal is that every session will have cool, memorable stuff. Sometimes I end up doing a better job of that than other times!</p><p></p><p>I think it is OK for the <em>fictional</em> stakes to escalate over time (in fact, in a level-based system like D&D that is probably inevitable). But the real-world stakes - the stuff that keeps the players coming back - have to be worth playing for from the beginning. Unsurprisingly, I find that 4e works well for this. But I think it can be done in other systems too - with perhaps classic D&D as a limited exception: 1st level PCs are so very vulnerable that it's harder to run exciting sessions involving them. (At least, I find it harder.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6084000, member: 42582"] I have vague memories of that column but don't think I ever followed it throug to this (rather sad) denoument. It seemed to involve a lot more advance prep than is my usual style (I do some prep, but it is more reactive prep for my next session than advance prep for X years time). My ideal is that every session will have cool, memorable stuff. Sometimes I end up doing a better job of that than other times! I think it is OK for the [I]fictional[/I] stakes to escalate over time (in fact, in a level-based system like D&D that is probably inevitable). But the real-world stakes - the stuff that keeps the players coming back - have to be worth playing for from the beginning. Unsurprisingly, I find that 4e works well for this. But I think it can be done in other systems too - with perhaps classic D&D as a limited exception: 1st level PCs are so very vulnerable that it's harder to run exciting sessions involving them. (At least, I find it harder.) [/QUOTE]
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How can I avoid a Monty-Haul campaign in DnD?
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