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General Tabletop Discussion
*Dungeons & Dragons
How can I avoid a Monty-Haul campaign in DnD?
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<blockquote data-quote="Neonchameleon" data-source="post: 6086328" data-attributes="member: 87792"><p>Just bumping this because of an insight I read I think on grognards.txt recently. Monty Haul DMs used to be a big problem - but that's a matter of playstyle. It used to be common for PCs to be taken between different games by different DMs - in which case one DM giving out ten times as much treasure as another was a problem. But if the PC sticks to the same campaign (as is much more common these days) the problems are almost non-existant as all the PCs are about of the same level of wealth.</p><p></p><p>The problem of too much money in D&D can be illustrated by imagining giving one person the Iron Man armour. He's at that point effectively five levels above everyone else and the adventure design; if everyone is, the DM can just raise the power level but if only one person is it's either challenge Iron Man with something that would squish everyone or challenge everyone else and have Iron Man blow through it all or take the armour away. All choices are terrible all because someone gave out a suit of Iron Man armour in his game and you didn't in yours.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6086328, member: 87792"] Just bumping this because of an insight I read I think on grognards.txt recently. Monty Haul DMs used to be a big problem - but that's a matter of playstyle. It used to be common for PCs to be taken between different games by different DMs - in which case one DM giving out ten times as much treasure as another was a problem. But if the PC sticks to the same campaign (as is much more common these days) the problems are almost non-existant as all the PCs are about of the same level of wealth. The problem of too much money in D&D can be illustrated by imagining giving one person the Iron Man armour. He's at that point effectively five levels above everyone else and the adventure design; if everyone is, the DM can just raise the power level but if only one person is it's either challenge Iron Man with something that would squish everyone or challenge everyone else and have Iron Man blow through it all or take the armour away. All choices are terrible all because someone gave out a suit of Iron Man armour in his game and you didn't in yours. [/QUOTE]
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How can I avoid a Monty-Haul campaign in DnD?
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