Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How can I create a "Groundhog Day" village?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 7182979" data-attributes="member: 945"><p>Ultimate goal would be to save the town, I suppose. It's literally intended to be a side-quest in my campaign. They are just stopping in this town because it's the last place along the river before it opens up to the ocean, and they are searching for something else.</p></blockquote><p>What happens if the PCs buy food, drink and supplies in town? What are they actually eating?[/quote]</p><p></p><p>Great question, see, that's why I started this thread. Illusions, perhaps. I could tell them that despite having eaten, they are starving. </p><p></p><p></p><p></p><p>This sounds like it's within the purview of a Wish - maybe not the actual Wish spell, but the ability of a wish-granting creature. For that matter, such an ability could even manage an actual time loop, if you wanted to go that way.</p><p></p><p>For maintaining the illusion for the players, I'd suggest having, say, ten major NPCs and writing down the major events of the day as it plays out from each of their perspectives. That way you know what changes for whom when the PCs intervene in events.</p><p></p><p>If you do stick with it being an illusion, don't make the characters too compelling or let the players to through too many loops. In a story, having the protagonists become invested in a group of people only to find out that they don't really exist can be played out as tragic and full of pathos, but in a game, having the players find out that the people and events they've been engaging with, maybe for multiple sessions, are just illusions is more likely to piss them off.[/QUOTE]</p><p></p><p>Yea, I was going to create several stories - the bulette, for example, is just one story.</p><p>[/QUOTE]</p>
[QUOTE="der_kluge, post: 7182979, member: 945"] Ultimate goal would be to save the town, I suppose. It's literally intended to be a side-quest in my campaign. They are just stopping in this town because it's the last place along the river before it opens up to the ocean, and they are searching for something else. [/quote]What happens if the PCs buy food, drink and supplies in town? What are they actually eating?[/quote] Great question, see, that's why I started this thread. Illusions, perhaps. I could tell them that despite having eaten, they are starving. This sounds like it's within the purview of a Wish - maybe not the actual Wish spell, but the ability of a wish-granting creature. For that matter, such an ability could even manage an actual time loop, if you wanted to go that way. For maintaining the illusion for the players, I'd suggest having, say, ten major NPCs and writing down the major events of the day as it plays out from each of their perspectives. That way you know what changes for whom when the PCs intervene in events. If you do stick with it being an illusion, don't make the characters too compelling or let the players to through too many loops. In a story, having the protagonists become invested in a group of people only to find out that they don't really exist can be played out as tragic and full of pathos, but in a game, having the players find out that the people and events they've been engaging with, maybe for multiple sessions, are just illusions is more likely to piss them off.[/QUOTE] Yea, I was going to create several stories - the bulette, for example, is just one story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How can I create a "Groundhog Day" village?
Top