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General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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<blockquote data-quote="Deset Gled" data-source="post: 9762049" data-attributes="member: 7808"><p>Strength works to find secret doors, holes, or passages by pushing on everything, but gives you Disadvantage on any saves against traps you trip while doing it.</p><p></p><p>Dexterity works by running your hands lightly over everything and feeling for seams or other mismatched construction. But any time you roll a natural 1, you take minor damage for bashing or scratching your hands. Yes, I know fumbles don't normally apply to skill checks, but you're pushing the limits of reasonable here, bub, so just deal with it. Also, Disadvantage on saves against any poisons or diseases you pick up with those filthy hands (no gloves allowed, you can't feel properly through them).</p><p></p><p>Wisdom (Perception) works as an alternative, but will only find doors that are directly visible. Anything that's a bit on the complex side might be missed.</p><p></p><p>The Charisma DC to find a hidden door is 50. Use the "exploding Critical" variant. So, with a +10 mod (Cha + bonuses) you need to roll 2 natural 20s in row to succeed. Any PC with a lower than +10 mod will need three natural 20s in a row. On a success, you stare that door straight on and Derek Zoolander it open. Upon leaving the dungeon, you are affected by a Geas spell, Wisdom DC equal to the number of times you attempted this. On a failure, you are magically commanded to assassinate an NPC of the DMs choosing.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9762049, member: 7808"] Strength works to find secret doors, holes, or passages by pushing on everything, but gives you Disadvantage on any saves against traps you trip while doing it. Dexterity works by running your hands lightly over everything and feeling for seams or other mismatched construction. But any time you roll a natural 1, you take minor damage for bashing or scratching your hands. Yes, I know fumbles don't normally apply to skill checks, but you're pushing the limits of reasonable here, bub, so just deal with it. Also, Disadvantage on saves against any poisons or diseases you pick up with those filthy hands (no gloves allowed, you can't feel properly through them). Wisdom (Perception) works as an alternative, but will only find doors that are directly visible. Anything that's a bit on the complex side might be missed. The Charisma DC to find a hidden door is 50. Use the "exploding Critical" variant. So, with a +10 mod (Cha + bonuses) you need to roll 2 natural 20s in row to succeed. Any PC with a lower than +10 mod will need three natural 20s in a row. On a success, you stare that door straight on and Derek Zoolander it open. Upon leaving the dungeon, you are affected by a Geas spell, Wisdom DC equal to the number of times you attempted this. On a failure, you are magically commanded to assassinate an NPC of the DMs choosing. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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