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General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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<blockquote data-quote="pukunui" data-source="post: 9763877" data-attributes="member: 54629"><p>Charisma makes tons of sense for Investigation <em>in a social context</em>. I tend to go with Charisma (Investigation) as a substitute for the old Gather Information skill. But Charisma (Investigation) for finding secret doors? Yeah, nah. I got nothing.</p><p></p><p></p><p>EDIT: So I put it to ChatGPT. Here are some of its better suggestions:</p><p></p><h3>Charisma-based Investigation Justifications</h3><p></p><p><strong>1. Talking the Dungeon Into Giving Up Its Secrets</strong></p><ul> <li data-xf-list-type="ul">You "interrogate" the stonework, muttering threats, flattery, or warlocky banter at the walls.</li> <li data-xf-list-type="ul">Mechanically, you’re using force of personality to stay persuasive and commanding even while searching.</li> <li data-xf-list-type="ul">“C’mon, you smug block of granite. I know you’ve got hinges somewhere. Show me your tricks!”</li> </ul><p><strong>2. Inspiring Cooperation</strong></p><ul> <li data-xf-list-type="ul">You hype up your less perceptive buddies with a little motivational speech.</li> <li data-xf-list-type="ul">Mechanically: you’re using Charisma to organize the group’s clumsy search efforts more effectively. You don’t see the crack yourself, but you get others looking in the right way.</li> </ul><p><strong>3. Warlock-y “Attune to the Vibe”</strong></p><ul> <li data-xf-list-type="ul">Lean on your pact fluff. You don’t spot doors by raw logic—you “feel” where the dungeon is hiding something, projecting confidence into the search.</li> <li data-xf-list-type="ul">Could be flavored as your patron subtly nudging you toward the right stones, but <em>your</em> Charisma is what makes you receptive enough to catch those whispers.</li> </ul><p><strong>4. The Con Artist Approach</strong></p><ul> <li data-xf-list-type="ul">You treat the dungeon like a mark. Secret doors are “lying” to you, pretending to be walls. You’re trained in spotting when people are bluffing, so you extend that instinct to architecture.</li> <li data-xf-list-type="ul">Charisma fuels your knack for detecting when something isn’t quite selling its act.</li> </ul><h3>How I’d Pitch It to the DM</h3><p>Something like:</p><p></p><p></p><p></p><p>That way, you’re not just saying “I want my +4 instead of -1,” you’re tying it into character and table fun.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9763877, member: 54629"] Charisma makes tons of sense for Investigation [I]in a social context[/I]. I tend to go with Charisma (Investigation) as a substitute for the old Gather Information skill. But Charisma (Investigation) for finding secret doors? Yeah, nah. I got nothing. EDIT: So I put it to ChatGPT. Here are some of its better suggestions: [HEADING=2]Charisma-based Investigation Justifications[/HEADING] [B]1. Talking the Dungeon Into Giving Up Its Secrets[/B] [LIST] [*]You "interrogate" the stonework, muttering threats, flattery, or warlocky banter at the walls. [*]Mechanically, you’re using force of personality to stay persuasive and commanding even while searching. [*]“C’mon, you smug block of granite. I know you’ve got hinges somewhere. Show me your tricks!” [/LIST] [B]2. Inspiring Cooperation[/B] [LIST] [*]You hype up your less perceptive buddies with a little motivational speech. [*]Mechanically: you’re using Charisma to organize the group’s clumsy search efforts more effectively. You don’t see the crack yourself, but you get others looking in the right way. [/LIST] [B]3. Warlock-y “Attune to the Vibe”[/B] [LIST] [*]Lean on your pact fluff. You don’t spot doors by raw logic—you “feel” where the dungeon is hiding something, projecting confidence into the search. [*]Could be flavored as your patron subtly nudging you toward the right stones, but [I]your[/I] Charisma is what makes you receptive enough to catch those whispers. [/LIST] [B]4. The Con Artist Approach[/B] [LIST] [*]You treat the dungeon like a mark. Secret doors are “lying” to you, pretending to be walls. You’re trained in spotting when people are bluffing, so you extend that instinct to architecture. [*]Charisma fuels your knack for detecting when something isn’t quite selling its act. [/LIST] [HEADING=2]How I’d Pitch It to the DM[/HEADING] Something like: That way, you’re not just saying “I want my +4 instead of -1,” you’re tying it into character and table fun. [/QUOTE]
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How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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