Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9765620" data-attributes="member: 7030563"><p>But what if there is not random encounters? The last time I played and adventure with random encounters was probably around 2010. If the party is sleeping in the dungeon then presumably I can too. If the party is not then I am not either and I will meet up with them when I am back regardless.</p><p></p><p>It is not that hard unless someone wants to make it hard for the sake of being hard.</p><p></p><p></p><p></p><p>Player agency. If the player wants to leave, that is the player's choice. And if I am not playing next week I am DEFINITELY leaving.</p><p></p><p>I am not talking about shopping. For example, we are in the middle of investigating cult activity and we are going from place to place, picking up clues and interviewing witnesses and maybe searching some places. Why can't one of the PCs take the day off and go back to the inn?</p><p></p><p></p><p></p><p></p><p>Or the party can drop bread crumbs so you can find them like Hansel and Grettle did ... which any group is going to do if someone misses a session and the DM starts pushing this BS.</p><p></p><p></p><p></p><p>Since this is a game with rules, it is relevant to look at what the rules actually say on this. The first two exerps from the DMG on what to do if a player missies a session:</p><p></p><p><em>"Fading into the Background. Have the character simply fade into the background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. <strong><u>Act as if the character were absent, but don’t try to come up with any in-game explanation.</u></strong> Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened.</em></p><p><em></em></p><p><em>Narrative Contrivance.<strong><u> Decide the character is elsewhere while the rest of the party continues</u></strong> the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or reporting back to the party’s patron."</em></p><p></p><p>So aside from the fact that we do this at every table I play, the rules actually tell us to do it. Nowhere do the rules say you should kill off a character if a player misses a session.</p><p></p><p>So at the end of the day, yes we decide the character is elsewhere <strong>and that is RAW!</strong></p></blockquote><p></p>
[QUOTE="ECMO3, post: 9765620, member: 7030563"] But what if there is not random encounters? The last time I played and adventure with random encounters was probably around 2010. If the party is sleeping in the dungeon then presumably I can too. If the party is not then I am not either and I will meet up with them when I am back regardless. It is not that hard unless someone wants to make it hard for the sake of being hard. Player agency. If the player wants to leave, that is the player's choice. And if I am not playing next week I am DEFINITELY leaving. I am not talking about shopping. For example, we are in the middle of investigating cult activity and we are going from place to place, picking up clues and interviewing witnesses and maybe searching some places. Why can't one of the PCs take the day off and go back to the inn? Or the party can drop bread crumbs so you can find them like Hansel and Grettle did ... which any group is going to do if someone misses a session and the DM starts pushing this BS. Since this is a game with rules, it is relevant to look at what the rules actually say on this. The first two exerps from the DMG on what to do if a player missies a session: [I]"Fading into the Background. Have the character simply fade into the background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. [B][U]Act as if the character were absent, but don’t try to come up with any in-game explanation.[/U][/B] Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance.[B][U] Decide the character is elsewhere while the rest of the party continues[/U][/B] the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or reporting back to the party’s patron."[/I] So aside from the fact that we do this at every table I play, the rules actually tell us to do it. Nowhere do the rules say you should kill off a character if a player misses a session. So at the end of the day, yes we decide the character is elsewhere [B]and that is RAW![/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
Top