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General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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<blockquote data-quote="ECMO3" data-source="post: 9765633" data-attributes="member: 7030563"><p>Since I edited my post, presumably after you replied I will post again here. You can homebrew whatever you want, but this is what the DMG says on this topic:</p><p></p><p><em>"Fading into the Background. Have the character simply fade into the background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but <strong><u>don’t try to come up with any in-game explanation</u></strong>. <strong><u>Monsters don’t attack the character, </u></strong>who returns the favor.<strong><u> On returning, the player resumes playing as if the absence never happened.</u></strong></em></p><p><em></em></p><p><em>Narrative Contrivance.<strong><u> Decide the character is elsewhere while the rest of the party continues</u></strong> the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or reporting back to the party’s patron."</em></p><p></p><p><strong>That is RAW! </strong> The tables I play at apply this, mostly the first example. Your table where you kill characters that miss a session is homebrew, and that is fine, but don't act like you are playing by the rules or like there aren't rules on this topic.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9765633, member: 7030563"] Since I edited my post, presumably after you replied I will post again here. You can homebrew whatever you want, but this is what the DMG says on this topic: [I]"Fading into the Background. Have the character simply fade into the background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but [B][U]don’t try to come up with any in-game explanation[/U][/B]. [B][U]Monsters don’t attack the character, [/U][/B]who returns the favor.[B][U] On returning, the player resumes playing as if the absence never happened.[/U][/B] Narrative Contrivance.[B][U] Decide the character is elsewhere while the rest of the party continues[/U][/B] the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or reporting back to the party’s patron."[/I] [B]That is RAW! [/B] The tables I play at apply this, mostly the first example. Your table where you kill characters that miss a session is homebrew, and that is fine, but don't act like you are playing by the rules or like there aren't rules on this topic. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
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