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How can i maintain a group without a leader?
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<blockquote data-quote="Mengu" data-source="post: 5013858" data-attributes="member: 65726"><p>My argument for focusing fire on the defender is because they have the best means of mitigating damage (more HP, high AC, temp HP, resistances, etc), and typically have the most healing surges. If you have a bunch of controllers that are blasting the whole party, you are doing equal damage to the defender and the striker. But at the end of the fight, the striker will probably have to spend 3 surges to heal back up, which could be half his surges, while the defender will probably have to spend 2, and have 9 or 10 left over.</p><p></p><p>It also makes a defender happy usually, when he is the one soaking up the damage, and they will look for more ways do handle it, such as better defenses, toughness, durable, etc.</p><p></p><p>I'm not saying, only attack the defender. But paying more attention to the defender and letting him do his job spreads the healing resources more evenly among the party, than ignoring the defender and doing something that would be tactically good for the monsters by taking down those strikers first. I think that's the way to a lot of pain for the party.</p><p></p><p>I do agree with you on the point about faster combat though. The more combat drags on, the worse things get for the leaderless party.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5013858, member: 65726"] My argument for focusing fire on the defender is because they have the best means of mitigating damage (more HP, high AC, temp HP, resistances, etc), and typically have the most healing surges. If you have a bunch of controllers that are blasting the whole party, you are doing equal damage to the defender and the striker. But at the end of the fight, the striker will probably have to spend 3 surges to heal back up, which could be half his surges, while the defender will probably have to spend 2, and have 9 or 10 left over. It also makes a defender happy usually, when he is the one soaking up the damage, and they will look for more ways do handle it, such as better defenses, toughness, durable, etc. I'm not saying, only attack the defender. But paying more attention to the defender and letting him do his job spreads the healing resources more evenly among the party, than ignoring the defender and doing something that would be tactically good for the monsters by taking down those strikers first. I think that's the way to a lot of pain for the party. I do agree with you on the point about faster combat though. The more combat drags on, the worse things get for the leaderless party. [/QUOTE]
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How can i maintain a group without a leader?
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