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How can i maintain a group without a leader?
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<blockquote data-quote="Mengu" data-source="post: 5018028" data-attributes="member: 65726"><p>I think you're overlooking the fact that the leader is actually replaced by another role. If that extra role is a striker, then you are taking enemies down faster. If that extra role is a defender, then you have a greater pool of hit points, and a higher defense character to remedy some of the healing that might be necessary. You shouldn't need that many more healing potions. In some fights, my warlord gets by with 0-1 inspiring words. We've gone through 2 encounters without a short rest, with my warlord not having any healing powers in the second encounter.</p><p></p><p>And ongoing 5 acid on one character is not going to TPK a whole party. I'm simply not buying what you're trying to sell here. Your DM must have made a mistake with the encounter level if you went through 4 healing potions and died after 2 encounters, or you had an extreme string of bad luck.</p><p></p><p>A level 1 party of any composition should be able to get through several level 1 and level 2 encounters with almost no risk of TPK, and can get through a level 3 encounter blowing some daily powers to survive it. Maybe if the party is particularly poorly composed and the enemies especially lethal, someone might die, but TPK is really hard to imagine.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5018028, member: 65726"] I think you're overlooking the fact that the leader is actually replaced by another role. If that extra role is a striker, then you are taking enemies down faster. If that extra role is a defender, then you have a greater pool of hit points, and a higher defense character to remedy some of the healing that might be necessary. You shouldn't need that many more healing potions. In some fights, my warlord gets by with 0-1 inspiring words. We've gone through 2 encounters without a short rest, with my warlord not having any healing powers in the second encounter. And ongoing 5 acid on one character is not going to TPK a whole party. I'm simply not buying what you're trying to sell here. Your DM must have made a mistake with the encounter level if you went through 4 healing potions and died after 2 encounters, or you had an extreme string of bad luck. A level 1 party of any composition should be able to get through several level 1 and level 2 encounters with almost no risk of TPK, and can get through a level 3 encounter blowing some daily powers to survive it. Maybe if the party is particularly poorly composed and the enemies especially lethal, someone might die, but TPK is really hard to imagine. [/QUOTE]
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How can i maintain a group without a leader?
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