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How can i maintain a group without a leader?
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<blockquote data-quote="keterys" data-source="post: 5018175" data-attributes="member: 43019"><p>Only if the cleric's healing was actually necessary. In many cases, it just isn't _necessary_. At which point you can make an equally silly comparison like say that the sorcerer that replaced the cleric killed monsters so much faster that the group took less damage than the cleric would have healed, so a cleric heals negative damage.</p><p></p><p>I've done whole _levels_ where I withheld healing until the end of an encounter to see if the group could cope. It freaked certain people out, but it was entirely viable. And it meant that I could get abilities which focused less on healing and more on damage output, which in turn made the party perform better, so we needed even less healing. I did a paragon adventure regarded as quite tough with my warlord and didn't need to expend a single healing ability, at all, because we just used overwhelming damage instead.</p><p></p><p>So switching a leader to a striker and letting people use alternatives like healing potions, healer's sashes, dwarven armor, etc _does work_, but it is more dangerous. It requires more thought, occasionally a raise dead, and it may remove some of the cushioning from DM mistake (like they throw a TPK at you and you don't have time to struggle out and run before succumbing)</p></blockquote><p></p>
[QUOTE="keterys, post: 5018175, member: 43019"] Only if the cleric's healing was actually necessary. In many cases, it just isn't _necessary_. At which point you can make an equally silly comparison like say that the sorcerer that replaced the cleric killed monsters so much faster that the group took less damage than the cleric would have healed, so a cleric heals negative damage. I've done whole _levels_ where I withheld healing until the end of an encounter to see if the group could cope. It freaked certain people out, but it was entirely viable. And it meant that I could get abilities which focused less on healing and more on damage output, which in turn made the party perform better, so we needed even less healing. I did a paragon adventure regarded as quite tough with my warlord and didn't need to expend a single healing ability, at all, because we just used overwhelming damage instead. So switching a leader to a striker and letting people use alternatives like healing potions, healer's sashes, dwarven armor, etc _does work_, but it is more dangerous. It requires more thought, occasionally a raise dead, and it may remove some of the cushioning from DM mistake (like they throw a TPK at you and you don't have time to struggle out and run before succumbing) [/QUOTE]
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How can i maintain a group without a leader?
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