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How can i maintain a group without a leader?
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<blockquote data-quote="Mengu" data-source="post: 5020827" data-attributes="member: 65726"><p>Perhaps those tacticians can take a page out of the convention gamer's handbook. At a convention we can get through 3 combat encounters or so in 4 hours. At a home game against a DM who is trying to "challenge" the party you may end up with a 20 round combat that takes 6 hours to play because there are a million enemies to activate.</p><p></p><p>The challenges don't really need to be life or death in every combat. You can just as easily challenge players with "get to the end of the gauntlet in 5 rounds or you lose" type encounters. Sometimes an encounter is there merely as a means to introduce a villain who will only escape in the second round leaving you to fight his relatively easy to defeat minions.</p><p></p><p>Those 20 round level+4 combats are impossible to survive without a healer (or two!). But if you are running average size encounters that are meant to be completed in 6-8 rounds, then a party of any composition, is quite playable and enjoyable.</p><p></p><p>A level+1 encounter can be handled in as little as 3 rounds with good tactics and a bit of luck (as my players proved last session).</p></blockquote><p></p>
[QUOTE="Mengu, post: 5020827, member: 65726"] Perhaps those tacticians can take a page out of the convention gamer's handbook. At a convention we can get through 3 combat encounters or so in 4 hours. At a home game against a DM who is trying to "challenge" the party you may end up with a 20 round combat that takes 6 hours to play because there are a million enemies to activate. The challenges don't really need to be life or death in every combat. You can just as easily challenge players with "get to the end of the gauntlet in 5 rounds or you lose" type encounters. Sometimes an encounter is there merely as a means to introduce a villain who will only escape in the second round leaving you to fight his relatively easy to defeat minions. Those 20 round level+4 combats are impossible to survive without a healer (or two!). But if you are running average size encounters that are meant to be completed in 6-8 rounds, then a party of any composition, is quite playable and enjoyable. A level+1 encounter can be handled in as little as 3 rounds with good tactics and a bit of luck (as my players proved last session). [/QUOTE]
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