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How Can I Make 4e Into A Gritty Survival Game?
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<blockquote data-quote="Garthanos" data-source="post: 7651905" data-attributes="member: 82504"><p>I figured you werent familiar with earlier editions... </p><p>Monsters included in my 1e MM included elfs and humans (of various types) and similar things... they didn't have stats or levels at all like the pcs just damage and hd and there was no basis for a comparison of how they interact with the world as you put it even.... the games designer said it was ludicrous to treat D&D like a simulation.</p><p></p><p>A trip in 4e is a DM managed page 42 maneuver (there is no power named that) probably involving an athletics check (but it might be something else depending on how you try it like clipping a chair with a magic missile so that it falls in front of an enemy and makes them fall over it? ).. it doesn't normally do damage but might if you find a situation that allows it. A successful knockdown assault is a Fighter At-Will maneuver doing STR mod in damage... it is weaker than it ought to be.. and ought to have some the larger you are the harder you fall leveling but that is me being picky)</p><p></p><p>A disarm against a fully aware fully trained adversary in real life is actually harder to do than killing somebody (or delivering a disabling injury). - 4e made it a high level daily for fighter but its reasonable to do with a skill challenge or as a finishing stroke, or adapt the rule for the combat use of Intimidation. (which is really the primary end impact of a disarm - if somebody can do that to you I recommend running)</p><p></p><p>If you can disarm somebody every 5 minutes you seriously outclass everyone you are fighting </p><p>Just being picky ... is that the grit that you really want? Cause its a DM using the tools the game gives him... You arent restricted to doing just the powers you have on your sheet.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7651905, member: 82504"] I figured you werent familiar with earlier editions... Monsters included in my 1e MM included elfs and humans (of various types) and similar things... they didn't have stats or levels at all like the pcs just damage and hd and there was no basis for a comparison of how they interact with the world as you put it even.... the games designer said it was ludicrous to treat D&D like a simulation. A trip in 4e is a DM managed page 42 maneuver (there is no power named that) probably involving an athletics check (but it might be something else depending on how you try it like clipping a chair with a magic missile so that it falls in front of an enemy and makes them fall over it? ).. it doesn't normally do damage but might if you find a situation that allows it. A successful knockdown assault is a Fighter At-Will maneuver doing STR mod in damage... it is weaker than it ought to be.. and ought to have some the larger you are the harder you fall leveling but that is me being picky) A disarm against a fully aware fully trained adversary in real life is actually harder to do than killing somebody (or delivering a disabling injury). - 4e made it a high level daily for fighter but its reasonable to do with a skill challenge or as a finishing stroke, or adapt the rule for the combat use of Intimidation. (which is really the primary end impact of a disarm - if somebody can do that to you I recommend running) If you can disarm somebody every 5 minutes you seriously outclass everyone you are fighting Just being picky ... is that the grit that you really want? Cause its a DM using the tools the game gives him... You arent restricted to doing just the powers you have on your sheet. [/QUOTE]
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