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How Can I Make 4e Into A Gritty Survival Game?
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<blockquote data-quote="Garthanos" data-source="post: 7651913" data-attributes="member: 82504"><p>no clue what that is supposed to mean ...</p><p> </p><p>The strength for instance in 3e high level fighter characters is actually much much higher than anything in 4e.... if they cant smash through castle walls - when able to lift some of the numbers I have heard quoted... then the system is unrealistic as hell... and they are being strangely constrained in to mundane for some odd purpose.</p><p></p><p></p><p>Whatever... I am still hearing "I want it done exactly the way I am used to."</p><p></p><p></p><p>A school yard bullies I stick my foot out is gonna need some reason to be better than the maneuver which is part of a trained combatants fighting style. I mentioned the knock down assault which is a martial take down....</p><p></p><p>Thing is... people who are actually competent at what they do almost never improvise in order to get "<strong>normal</strong>" things done...<strong> there has to be something situational</strong> that makes doing that odd thing which is not part of there normal style better... If there is something special in the environment or set up it absolutely should be better than an at-will power akin to an encounter ability or daily... if its absolutely repeatable? shrug why do want it to be potent.</p><p></p><p>I like to use the characters abilities as a starting point for a improvised thing for instance a ranger pc came upon enemies on a wall where the patrolling guards were on two levels he was able to by patience and a bit of guess work (and a skill roll - I think we used perception, enable his twin strike to hit two off the wall at the right moment causing them to fall down and hit the two below... the likelihood of guards being set up like that isnt that huge and is something I as dm can control the frequency of.. so why not.</p><p></p><p>I have allowed a player to improvise using a spell to perform a heat weapon maneuver where he was attacking the weapons of the enemy instead of the enemy...</p><p></p><p>A thread on wizards ... about this kind of stuff.</p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/28806149/What_is_your_favorite_improvisation_or_page_42_use...&post_num=6#514389547" target="_blank">http://community.wizards.com/go/thread/view/75882/28806149/What_is_your_favorite_improvisation_or_page_42_use...&post_num=6#514389547</a></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7651913, member: 82504"] no clue what that is supposed to mean ... The strength for instance in 3e high level fighter characters is actually much much higher than anything in 4e.... if they cant smash through castle walls - when able to lift some of the numbers I have heard quoted... then the system is unrealistic as hell... and they are being strangely constrained in to mundane for some odd purpose. Whatever... I am still hearing "I want it done exactly the way I am used to." A school yard bullies I stick my foot out is gonna need some reason to be better than the maneuver which is part of a trained combatants fighting style. I mentioned the knock down assault which is a martial take down.... Thing is... people who are actually competent at what they do almost never improvise in order to get "[B]normal[/B]" things done...[B] there has to be something situational[/B] that makes doing that odd thing which is not part of there normal style better... If there is something special in the environment or set up it absolutely should be better than an at-will power akin to an encounter ability or daily... if its absolutely repeatable? shrug why do want it to be potent. I like to use the characters abilities as a starting point for a improvised thing for instance a ranger pc came upon enemies on a wall where the patrolling guards were on two levels he was able to by patience and a bit of guess work (and a skill roll - I think we used perception, enable his twin strike to hit two off the wall at the right moment causing them to fall down and hit the two below... the likelihood of guards being set up like that isnt that huge and is something I as dm can control the frequency of.. so why not. I have allowed a player to improvise using a spell to perform a heat weapon maneuver where he was attacking the weapons of the enemy instead of the enemy... A thread on wizards ... about this kind of stuff. [URL]http://community.wizards.com/go/thread/view/75882/28806149/What_is_your_favorite_improvisation_or_page_42_use...&post_num=6#514389547[/URL] [/QUOTE]
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