Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
How Can I Make 4e Into A Gritty Survival Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7651920" data-attributes="member: 82504"><p>How challenged players are is highly dependent on various elements but largely a choice 4e has made it less up to random chance than previous editions of D&D but obviously still influence by it far more than some other rpgs, That choice is neither just dm or the players some can be attributed to tactical skills but definitely not all (even paying attention to focus fire some may not find heroic), an example unrelated to skill = my players are anti-optimization (they want all around competence from a perceptual angle so even though you can bury the dump stat and concentrate on 1, 2 or 3 stats nope not really acceptable to my players).</p><p></p><p>At low level the math is geared so level 1 and 2 adversaries even the non-minons are actually lower level than the pcs... in effect it allows you to have a broader range of adversaries in the starting game... similarly at the highest levels prior to the so called math patch feats (which we refuse to use)</p><p></p><p></p><p>It occured to me some of your statements ring in on the man vs machine angle.</p><p></p><p>In heroic fantasy your heros have "person adversaries" that can be villianized so a trap becomes a mere tool of attrition which may bring the competition between the hero and the living enemy in to a tighter focus in a sense it looses its bite becomes a lesser thing de-emphasided, (an active adversary needs to be interfering with your attempts to break that Gondola)....I think this means you need red-shirts to die for the Indiana Jones while he gets to run away from traps he does trigger like rolling boulders.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7651920, member: 82504"] How challenged players are is highly dependent on various elements but largely a choice 4e has made it less up to random chance than previous editions of D&D but obviously still influence by it far more than some other rpgs, That choice is neither just dm or the players some can be attributed to tactical skills but definitely not all (even paying attention to focus fire some may not find heroic), an example unrelated to skill = my players are anti-optimization (they want all around competence from a perceptual angle so even though you can bury the dump stat and concentrate on 1, 2 or 3 stats nope not really acceptable to my players). At low level the math is geared so level 1 and 2 adversaries even the non-minons are actually lower level than the pcs... in effect it allows you to have a broader range of adversaries in the starting game... similarly at the highest levels prior to the so called math patch feats (which we refuse to use) It occured to me some of your statements ring in on the man vs machine angle. In heroic fantasy your heros have "person adversaries" that can be villianized so a trap becomes a mere tool of attrition which may bring the competition between the hero and the living enemy in to a tighter focus in a sense it looses its bite becomes a lesser thing de-emphasided, (an active adversary needs to be interfering with your attempts to break that Gondola)....I think this means you need red-shirts to die for the Indiana Jones while he gets to run away from traps he does trigger like rolling boulders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
How Can I Make 4e Into A Gritty Survival Game?
Top