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How can I make an ancient language fun?
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<blockquote data-quote="Lord Pendragon" data-source="post: 6274579" data-attributes="member: 707"><p>So I want to have an "ancient language" in my upcoming game that players can gradually learn. It's a dead language, so I am not going to allow them to choose it as a bonus language or drop a single skill point into it and gain total mastery of it.</p><p></p><p>Also, since nobody alive understands it, it will not be translatable through standard magical means. (My reasoning being that such spells "borrow" understanding of a given language from someone else, and since nobody else knows it, nobody to borrow from. This allows said spells to still function for all the other languages in the campaign world, just not this one.)</p><p></p><p>Originally, I'd thought that I would make it a skill. A player would get a single skill point in "Ancient Language" whenever they came across a new sample of the language, rather than by spending skill points. So eventually they would become proficient.</p><p></p><p>My problem with this solution is that I mean it to represent studying the language, but nothing would prevent *every PC* from claiming to be studying it, just so they could also roll. Our group tends to metagame skill rolls outrageously. i.e. when one person gets the idea to roll to spot something, suddenly everyone wants to roll perception for no reason whatsoever, etc.</p><p></p><p>So I need some way for a player to choose to focus on this language for my idea to work, or come up with some other way to handle the ancient language altogether.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 6274579, member: 707"] So I want to have an "ancient language" in my upcoming game that players can gradually learn. It's a dead language, so I am not going to allow them to choose it as a bonus language or drop a single skill point into it and gain total mastery of it. Also, since nobody alive understands it, it will not be translatable through standard magical means. (My reasoning being that such spells "borrow" understanding of a given language from someone else, and since nobody else knows it, nobody to borrow from. This allows said spells to still function for all the other languages in the campaign world, just not this one.) Originally, I'd thought that I would make it a skill. A player would get a single skill point in "Ancient Language" whenever they came across a new sample of the language, rather than by spending skill points. So eventually they would become proficient. My problem with this solution is that I mean it to represent studying the language, but nothing would prevent *every PC* from claiming to be studying it, just so they could also roll. Our group tends to metagame skill rolls outrageously. i.e. when one person gets the idea to roll to spot something, suddenly everyone wants to roll perception for no reason whatsoever, etc. So I need some way for a player to choose to focus on this language for my idea to work, or come up with some other way to handle the ancient language altogether. Thoughts? [/QUOTE]
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How can I make an ancient language fun?
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