Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How can I make an ancient language fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RUMBLETiGER" data-source="post: 6274928" data-attributes="member: 6674868"><p>You want a fun suggestion? Only the squirrels remember how to speak it.</p><p></p><p>This ancient, long dead language has not completely been forgotten, it simply has been remembered and passed down by one species of creature. This could be the Squirrels, the Rust Monsters, the Xorn, the Canaries, whatever ends up being entertaining. When encountering the written text of the language, pictorial symbols of this creature wearing elaborate headdress and depicted in positions of authority (think of Egyptian hieroglyphic images of cats looking like gods) that clues the party that they may want to consult that creature.</p><p></p><p>The party or individual character needs to find (in the case of a rare monster) and/or befriend (monster or animal) the creature using Wild Empathy/Diplomacy checks plus some roleplaying. Perhaps the player needs to earn the trust of the creature thru food, protection or fighting their ancient nemesis the raccoons. </p><p></p><p>After earning trust and developing a method of communication between Common and the creature's native tongue (which, if communication is only possible by magic, may be limited to a few minutes per day of communication limited by the spell's duration) the creature travels with the party and gradually teaches the ancient language. This creature refuses to teach them in one sitting, instead bargaining for the right to travel with them and see some of the world in exchange for a gradual teaching of the language. This could mean the player walks around with a squirrel on his shoulder, or you need to explain to the town guard why the Rust Monster is your scholarly tutor and you will take responsibility for it entering the village.</p><p></p><p>I had run a island hopping campaign where my players, upon being shipwrecked, became aware of elusive natives. A misunderstanding occurred when the natives, a race of anthropomorphic rabbits called the "Bunnions", tried to kill the party because the party had killed some of their children while casually hunting for food- the children go thru a stage of looking like ordinary bunnies before a transformation into adulthood. A strange series of events lead them into the active volcano where they met the Bunnion's "God", an Azer scientist of sorts who was responsible for the experiment of breeding the race for a future, undisclosed purpose. </p><p></p><p>The party ended up building new ships, gaining new friends and learning a language, "Bunnion" which was a cross between Ignan and bunny squeaks that for the rest of the campaign, they could speak to one another without anyone else in the world having a clue what they were saying.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6274928, member: 6674868"] You want a fun suggestion? Only the squirrels remember how to speak it. This ancient, long dead language has not completely been forgotten, it simply has been remembered and passed down by one species of creature. This could be the Squirrels, the Rust Monsters, the Xorn, the Canaries, whatever ends up being entertaining. When encountering the written text of the language, pictorial symbols of this creature wearing elaborate headdress and depicted in positions of authority (think of Egyptian hieroglyphic images of cats looking like gods) that clues the party that they may want to consult that creature. The party or individual character needs to find (in the case of a rare monster) and/or befriend (monster or animal) the creature using Wild Empathy/Diplomacy checks plus some roleplaying. Perhaps the player needs to earn the trust of the creature thru food, protection or fighting their ancient nemesis the raccoons. After earning trust and developing a method of communication between Common and the creature's native tongue (which, if communication is only possible by magic, may be limited to a few minutes per day of communication limited by the spell's duration) the creature travels with the party and gradually teaches the ancient language. This creature refuses to teach them in one sitting, instead bargaining for the right to travel with them and see some of the world in exchange for a gradual teaching of the language. This could mean the player walks around with a squirrel on his shoulder, or you need to explain to the town guard why the Rust Monster is your scholarly tutor and you will take responsibility for it entering the village. I had run a island hopping campaign where my players, upon being shipwrecked, became aware of elusive natives. A misunderstanding occurred when the natives, a race of anthropomorphic rabbits called the "Bunnions", tried to kill the party because the party had killed some of their children while casually hunting for food- the children go thru a stage of looking like ordinary bunnies before a transformation into adulthood. A strange series of events lead them into the active volcano where they met the Bunnion's "God", an Azer scientist of sorts who was responsible for the experiment of breeding the race for a future, undisclosed purpose. The party ended up building new ships, gaining new friends and learning a language, "Bunnion" which was a cross between Ignan and bunny squeaks that for the rest of the campaign, they could speak to one another without anyone else in the world having a clue what they were saying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How can I make an ancient language fun?
Top