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How can I make money interesting?
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<blockquote data-quote="jbear" data-source="post: 5565344" data-attributes="member: 75065"><p>Wellll ... "as you know" is supposing that the armories in your campaign world work the same in other people's fantasy worlds. Which is probably false.</p><p></p><p>If you want money to be interesting, you need your cities to be interesting. Different remarkable items of different natures can be aquired in different parts of the city where my PCs are currently based. </p><p></p><p>There is an area of town controlled by 'the River Rats', an area like the Brasilian Slums down on the river, and built out on the water. Risky to enter, but rewarded with lots of illicit goods on offer. Warlocks, thieves and other shadowy characters can find interesting gear here.</p><p></p><p>A second area of town is the Scarred District. The are immigrants all bearing marks cause by the Spellplague, who were forced to live on the edge of town. They have built there own district. The most able and creative artisans live in this area. However they are very wary of outsiders. Getting access to this area is no mean feat. But they do sell interesting though inferior products down on Market road near the ports. Getting access to the inner market would be benficial to all characters. Stuff at the market is okay, but more difficult to find exactly what you're looking for.</p><p></p><p>Religious Items can be aquired form the Church of the Blue flame. They have their chapel arrogantly placed slap bang in the centre of the 7 Bridges, an area where building is prohibited. The churces influence is such in town that they have ignored such restrictions. On the outside the are do gooders, but really they are mad fanatics with a very dangerous goal. Divine characters however can benefit from coming here.</p><p></p><p>The Old Town has a number of intersting shops ....</p><p>Across the river at the Mage's School ....</p><p>The Sacred Copse at the base of Gryphon Hill ...</p><p></p><p>etc. etc.</p><p></p><p>Do you get the idea?</p><p></p><p>Without getting so creative (though I recommend you do), gold can be exchanged for Residuum ... and Residuum used in Rituals ... No ritualist in the group? If so, put rituals in amongst the treasure.</p><p></p><p>In any case, there is no reason to say that an armory, or a blacksmith in the city can't make magical weapons, or armour or objects. That doesn't mean it has to be a magical Wallmart if you don't like that idea. Say the Amory has 5 magical items ... roll randomly and see what they got. Make a note. When the PCs go there they can choose if any of it is worth their while. A week or a month later the items will have changed.</p></blockquote><p></p>
[QUOTE="jbear, post: 5565344, member: 75065"] Wellll ... "as you know" is supposing that the armories in your campaign world work the same in other people's fantasy worlds. Which is probably false. If you want money to be interesting, you need your cities to be interesting. Different remarkable items of different natures can be aquired in different parts of the city where my PCs are currently based. There is an area of town controlled by 'the River Rats', an area like the Brasilian Slums down on the river, and built out on the water. Risky to enter, but rewarded with lots of illicit goods on offer. Warlocks, thieves and other shadowy characters can find interesting gear here. A second area of town is the Scarred District. The are immigrants all bearing marks cause by the Spellplague, who were forced to live on the edge of town. They have built there own district. The most able and creative artisans live in this area. However they are very wary of outsiders. Getting access to this area is no mean feat. But they do sell interesting though inferior products down on Market road near the ports. Getting access to the inner market would be benficial to all characters. Stuff at the market is okay, but more difficult to find exactly what you're looking for. Religious Items can be aquired form the Church of the Blue flame. They have their chapel arrogantly placed slap bang in the centre of the 7 Bridges, an area where building is prohibited. The churces influence is such in town that they have ignored such restrictions. On the outside the are do gooders, but really they are mad fanatics with a very dangerous goal. Divine characters however can benefit from coming here. The Old Town has a number of intersting shops .... Across the river at the Mage's School .... The Sacred Copse at the base of Gryphon Hill ... etc. etc. Do you get the idea? Without getting so creative (though I recommend you do), gold can be exchanged for Residuum ... and Residuum used in Rituals ... No ritualist in the group? If so, put rituals in amongst the treasure. In any case, there is no reason to say that an armory, or a blacksmith in the city can't make magical weapons, or armour or objects. That doesn't mean it has to be a magical Wallmart if you don't like that idea. Say the Amory has 5 magical items ... roll randomly and see what they got. Make a note. When the PCs go there they can choose if any of it is worth their while. A week or a month later the items will have changed. [/QUOTE]
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