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<blockquote data-quote="Dannager" data-source="post: 5565760" data-attributes="member: 73683"><p>Yes. Is that odd, somehow? It is my opinion (and, judging by responses from others, the opinion of many who have posted in this thread) that the problem he is experiencing is a <em>direct</em> result of his decision not to provide ways for his PCs to spend their money. My advice was to provide ways for his PCs to spend their money - ways like allowing PCs to buy magic items in town, an option that the 4e game assumes the PCs will have.</p><p></p><p>My advice is for him to play the way I do (and, I would point out, the way <em>most</em> 4e games are probably played, at least in terms of how PCs buy gear), not because it's how I play, but because it's how the system is set up. If he's using the wealth formula assumed in the game, he needs to understand that said formula is set up with the assumption that PCs will be able to buy magic items with the gold they receive.</p><p></p><p></p><p></p><p>No, that wasn't my advice. jbear claimed that gold could be freely exchanged for residuum. This carries the implication that buying residuum with gold is part of the game's rules. I was pointing out that this is <em>not</em>, in fact, part of the game's rules, and then explained <em>why</em> it's not a part of the game's rules. He may have his reasons for house-ruling that residuum can be purchased, and that's fine if his game is running smoothly.</p><p></p><p>Contrast this with my advice to huank, who explained that his game was <em>not</em> running smoothly, and then asked for advice.</p><p></p><p></p><p></p><p>I think it might, too. It's worth exploring; in fact, the idea of selling residuum for 2gp per 1gp worth is attractive - you pay a premium, but you gain the fungibility that residuum provides over specific reagents.</p><p></p><p></p><p></p><p>And that's fine. Of course, the wealth distribution in 4e doesn't allow players to load up on magic items anyway, since they receive relatively little gold. But if you are using the treasure parcel system, you ought to allow the PCs to purchase magic items. If you are hellbent on not allowing this, you need to use a different treasure system, or you need to accept that your PCs will have lots of gold and no way to spend it. Your call.</p><p></p><p></p><p></p><p>And I gave him an idea: allow PCs to buy magic items in town. This is, inarguably, an idea. It is also criticism, of a sort, but that's how it goes.</p><p></p><p>I think that you just don't <em>like</em> me throwing that idea around, because you disagree with its ramifications.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5565760, member: 73683"] Yes. Is that odd, somehow? It is my opinion (and, judging by responses from others, the opinion of many who have posted in this thread) that the problem he is experiencing is a [I]direct[/I] result of his decision not to provide ways for his PCs to spend their money. My advice was to provide ways for his PCs to spend their money - ways like allowing PCs to buy magic items in town, an option that the 4e game assumes the PCs will have. My advice is for him to play the way I do (and, I would point out, the way [I]most[/I] 4e games are probably played, at least in terms of how PCs buy gear), not because it's how I play, but because it's how the system is set up. If he's using the wealth formula assumed in the game, he needs to understand that said formula is set up with the assumption that PCs will be able to buy magic items with the gold they receive. No, that wasn't my advice. jbear claimed that gold could be freely exchanged for residuum. This carries the implication that buying residuum with gold is part of the game's rules. I was pointing out that this is [I]not[/I], in fact, part of the game's rules, and then explained [I]why[/I] it's not a part of the game's rules. He may have his reasons for house-ruling that residuum can be purchased, and that's fine if his game is running smoothly. Contrast this with my advice to huank, who explained that his game was [I]not[/I] running smoothly, and then asked for advice. I think it might, too. It's worth exploring; in fact, the idea of selling residuum for 2gp per 1gp worth is attractive - you pay a premium, but you gain the fungibility that residuum provides over specific reagents. And that's fine. Of course, the wealth distribution in 4e doesn't allow players to load up on magic items anyway, since they receive relatively little gold. But if you are using the treasure parcel system, you ought to allow the PCs to purchase magic items. If you are hellbent on not allowing this, you need to use a different treasure system, or you need to accept that your PCs will have lots of gold and no way to spend it. Your call. And I gave him an idea: allow PCs to buy magic items in town. This is, inarguably, an idea. It is also criticism, of a sort, but that's how it goes. I think that you just don't [I]like[/I] me throwing that idea around, because you disagree with its ramifications. [/QUOTE]
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