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How can i obtain a proficiency in a musical instrument if im not a bard
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<blockquote data-quote="BlivetWidget" data-source="post: 7837725" data-attributes="member: 6912801"><p>While I'm positive both of you are aware of both rulesets, since [USER=7015476]@Son of the Serpent[/USER] professed their newness, I just wanted to let them know that these apparently contradictory references are both correct.</p><p></p><p>The PHB (player's handbook) and DMG (dungeon master's guide) contain the "first swing" attempts at downtime rules. These rules present options for, but heavily discourage, any kind of crafting or self-improvement. For instance, Training takes 250 days and 250 gold. Crafting magic items requires characters to be of certain levels and takes a long time and a lot of money (a Very Rare item requires an 11th level caster, they must have any spells the item produces, it costs 50k gold, and it takes 2000 days).</p><p></p><p>Xanathar's Guide to Everything (XGE) game out after the PHB and DMG, and after the game designers recognized that they had perhaps discouraged crafting a bit too much. It contains "revisited" rules for downtime. For instance, Training takes 70 days and 250 gold. Crafting magic items has no level requirements and is easier and less expensive (a Very Rare item has no prerequisites except what the DM injects into their game, it costs 20k gold, and it takes 175 days - yes, go back and look at the original time to complete).</p><p></p><p>Pretty significant changes. So, just be aware of which ruleset you're playing with.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7837725, member: 6912801"] While I'm positive both of you are aware of both rulesets, since [USER=7015476]@Son of the Serpent[/USER] professed their newness, I just wanted to let them know that these apparently contradictory references are both correct. The PHB (player's handbook) and DMG (dungeon master's guide) contain the "first swing" attempts at downtime rules. These rules present options for, but heavily discourage, any kind of crafting or self-improvement. For instance, Training takes 250 days and 250 gold. Crafting magic items requires characters to be of certain levels and takes a long time and a lot of money (a Very Rare item requires an 11th level caster, they must have any spells the item produces, it costs 50k gold, and it takes 2000 days). Xanathar's Guide to Everything (XGE) game out after the PHB and DMG, and after the game designers recognized that they had perhaps discouraged crafting a bit too much. It contains "revisited" rules for downtime. For instance, Training takes 70 days and 250 gold. Crafting magic items has no level requirements and is easier and less expensive (a Very Rare item has no prerequisites except what the DM injects into their game, it costs 20k gold, and it takes 175 days - yes, go back and look at the original time to complete). Pretty significant changes. So, just be aware of which ruleset you're playing with. [/QUOTE]
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How can i obtain a proficiency in a musical instrument if im not a bard
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