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How can I please my DM?
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<blockquote data-quote="Kalendraf" data-source="post: 1578293" data-attributes="member: 3433"><p>Here's the top 10 things I can think of:</p><p></p><p>#1. Remember that the DM always has the final say. This relates to your questioning issue above. I personally find it interesting to discuss rules outside of the game, but not during a session.</p><p></p><p>#2. Always be on time. I really hate having to wait for the last player to show up. It wastes my time and everyone elses that was there. We usually try to start even if people are missing, but then filling them in or bringing in their characters takes that much longer, so it doesn't help much. Some DM's may be more harsh docking exp to drive the point home.</p><p></p><p>#3. Keep in character, and keep non-game-related discussion to a minimum. My group is pretty good about this, but I've seen some cases where topics like movies or other current events bubble over into the game session, once again wasting our time. Some groups may tolerate this, but most good DMs probably won't.</p><p></p><p>#4. Bring snacks to pass. Everyone will like you for this, assuming they are good tasting snacks.</p><p></p><p>#5. Volunteer to help buy the next source book. The DM might be considering that cool book, but it costs a bunch. If the entire group chips in to help buy it, he might be thrilled and buy it immediately, and then find ways to work it into your campaign. This all assumes the book is good quality.</p><p></p><p>#6. Give your DM a gift, either at Christmas or on GM Day (March 4th). Suggestions include miniatures, books or dice.</p><p></p><p>#7. Complement the DM for what you enjoyed about the last session, or about the campaign overall. Do so after the game or at another time perhaps via e-mail. Don't go too far or it might come across as kissing up, but a simple "Hey that last adventure was really cool. I loved the ending" message is pretty nice to get.</p><p></p><p>#8. Always show respect to the DM and your fellow players. Give everyone a chance to talk. If they do something in the game that upsets you, leave it at the table. If necessary, talk to that person in private about the issue, but do it in a respectful manner. Games can become heated and it's best to not let events there carry over into later sessions or outside the game.</p><p></p><p>#9. Be proficient with your character. Know the abilities he/she/it has (feats, spells, etc) well enough to avoid wasting time looking up rules during the game.</p><p></p><p>#10. Offer to run a future adventure. This may give your overworked DM a much needed break he'll enjoy.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1578293, member: 3433"] Here's the top 10 things I can think of: #1. Remember that the DM always has the final say. This relates to your questioning issue above. I personally find it interesting to discuss rules outside of the game, but not during a session. #2. Always be on time. I really hate having to wait for the last player to show up. It wastes my time and everyone elses that was there. We usually try to start even if people are missing, but then filling them in or bringing in their characters takes that much longer, so it doesn't help much. Some DM's may be more harsh docking exp to drive the point home. #3. Keep in character, and keep non-game-related discussion to a minimum. My group is pretty good about this, but I've seen some cases where topics like movies or other current events bubble over into the game session, once again wasting our time. Some groups may tolerate this, but most good DMs probably won't. #4. Bring snacks to pass. Everyone will like you for this, assuming they are good tasting snacks. #5. Volunteer to help buy the next source book. The DM might be considering that cool book, but it costs a bunch. If the entire group chips in to help buy it, he might be thrilled and buy it immediately, and then find ways to work it into your campaign. This all assumes the book is good quality. #6. Give your DM a gift, either at Christmas or on GM Day (March 4th). Suggestions include miniatures, books or dice. #7. Complement the DM for what you enjoyed about the last session, or about the campaign overall. Do so after the game or at another time perhaps via e-mail. Don't go too far or it might come across as kissing up, but a simple "Hey that last adventure was really cool. I loved the ending" message is pretty nice to get. #8. Always show respect to the DM and your fellow players. Give everyone a chance to talk. If they do something in the game that upsets you, leave it at the table. If necessary, talk to that person in private about the issue, but do it in a respectful manner. Games can become heated and it's best to not let events there carry over into later sessions or outside the game. #9. Be proficient with your character. Know the abilities he/she/it has (feats, spells, etc) well enough to avoid wasting time looking up rules during the game. #10. Offer to run a future adventure. This may give your overworked DM a much needed break he'll enjoy. [/QUOTE]
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