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<blockquote data-quote="Radiating Gnome" data-source="post: 5596357" data-attributes="member: 150"><p>I can appreciate that feeling -- it's pretty typical. In most cases there are a majority of the ingredients that seem to fit together well, and then there's one that just hangs there like a hangnail, painfully obviously not quite where it belongs. </p><p></p><p>What's interesting is that, in most cases, that hangnail ingredient is different for each given entry. </p><p></p><p>I'd hate to see fewer ingredients. It's supposed to be hard. The challenge is frequently decided in how each DM handles that last ingredient, how he weaves it all together, etc. </p><p></p><p>Heck, usually, when we have the finals, we throw in a 7th, bonus ingredient because the two DMs competing are so good we need another factor to try to make distinctions between the two. </p><p></p><p>Here's an example from two years ago -- Iron Sky and InVino Veritas had this set of ingredients:</p><p></p><p>Round 4, Final Match</p><p>Damned Alley</p><p>Non-Reflective Mirror</p><p>Sleeping Watcher</p><p>Giant Mafia</p><p>Flying Piranhas</p><p>Rod of Fumbling</p><p></p><p>Bonus Ingredient:</p><p>Flaming Dragon</p><p></p><p>Brutal, right? </p><p></p><p>Here's a link to their entries (<a href="http://www.enworld.org/forum/general-rpg-discussion/266192-iron-dm-2009-all-matches-6.html#post4995996" target="_blank">Iron Sky</a> and <a href="http://www.enworld.org/forum/general-rpg-discussion/266192-iron-dm-2009-all-matches-6.html#post4997366" target="_blank">InVinoVeritas</a>) -- keep reading and you'll see how I and two other judges rated their adventures -- they're both truly dynamite. </p><p></p><p>I'd argue that without the tough ingredients we wouldn't be inspired to stretch into some of the weird and wonderful places these Iron DM adventures take us. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5596357, member: 150"] I can appreciate that feeling -- it's pretty typical. In most cases there are a majority of the ingredients that seem to fit together well, and then there's one that just hangs there like a hangnail, painfully obviously not quite where it belongs. What's interesting is that, in most cases, that hangnail ingredient is different for each given entry. I'd hate to see fewer ingredients. It's supposed to be hard. The challenge is frequently decided in how each DM handles that last ingredient, how he weaves it all together, etc. Heck, usually, when we have the finals, we throw in a 7th, bonus ingredient because the two DMs competing are so good we need another factor to try to make distinctions between the two. Here's an example from two years ago -- Iron Sky and InVino Veritas had this set of ingredients: Round 4, Final Match Damned Alley Non-Reflective Mirror Sleeping Watcher Giant Mafia Flying Piranhas Rod of Fumbling Bonus Ingredient: Flaming Dragon Brutal, right? Here's a link to their entries ([URL="http://www.enworld.org/forum/general-rpg-discussion/266192-iron-dm-2009-all-matches-6.html#post4995996"]Iron Sky[/URL] and [URL="http://www.enworld.org/forum/general-rpg-discussion/266192-iron-dm-2009-all-matches-6.html#post4997366"]InVinoVeritas[/URL]) -- keep reading and you'll see how I and two other judges rated their adventures -- they're both truly dynamite. I'd argue that without the tough ingredients we wouldn't be inspired to stretch into some of the weird and wonderful places these Iron DM adventures take us. -rg [/QUOTE]
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