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How can nations afford armies?
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<blockquote data-quote="Frostmarrow" data-source="post: 169276" data-attributes="member: 1122"><p>"Just when I thought I was out, they pull me back in." Michael Corleone</p><p></p><p>If you have defeated the enemy with sheer fire power of a sophistication they can't match you should occupy taken territory with settlers. But who cares, really, the settlers issue is dead. It doesn't matter who protects the settlers; army or special forces. It's the promise of defeat that deters the enemy from attacking the settlers.</p><p></p><p>Poisoning a high level character is very difficult in D&D. In my campaign people get poisoned almost every week. Very rarely does this lead to fatalities as the save DC is low and the clerics knows how to neutralize it. But, what the heck, with luck it can be done. This is what I'm getting at - if you can kill the emperor why bother cutting down unskilled levies?</p><p></p><p>The high level fighter doesn't have to stick around to allow himself to become grappled. I said modern day tactics and I meant it. A few dedicated soldiers who fight a much bigger force use guerilla tactics.</p><p></p><p>Your d20 differs from mine. I roll a 20 5% of the time whereas yours seem to do so 20% of the time. Moreover archers are less dangerous than that as the high level character is probably protected in ways AC doesn't even begin to describe. Armor of Fortification, Cloak of Displacement or Permanent Protection from Arrows +1/10 are but a few ways of avoiding being killed by archers. 1st level warriors/archers usually falls to the ground after being hit once regardless of damage. They are not very difficult to beat for a high level character.</p><p></p><p>Yes, the opposition should concentrate on their heroes more than on their levies. The heroes won't negate eachother, though. The victorious side will get "hero superiority" if you will - making it easier for them to demoralize the opposing army. </p><p></p><p>You are also right about the adventurers as special forces. That's what I think too, only a high level group of adventurers have even more versatility at their disposal than a modern strike-team. Furthermore you will always need to have soldiers for guard duty and such. But there is no denying the efficiency of an invisible flying sorcerer loaded up with wands of lightning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But hey, that's the game we choose to play.</p><p></p><p>I just checked the DMG which says that the highest level wizard in a Metropolis (25,000+) is expected to have reached 7-10th level. I think that puts things in perspective. Once a character reaches 11th level she is pretty much the baddest witch on the block.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 169276, member: 1122"] "Just when I thought I was out, they pull me back in." Michael Corleone If you have defeated the enemy with sheer fire power of a sophistication they can't match you should occupy taken territory with settlers. But who cares, really, the settlers issue is dead. It doesn't matter who protects the settlers; army or special forces. It's the promise of defeat that deters the enemy from attacking the settlers. Poisoning a high level character is very difficult in D&D. In my campaign people get poisoned almost every week. Very rarely does this lead to fatalities as the save DC is low and the clerics knows how to neutralize it. But, what the heck, with luck it can be done. This is what I'm getting at - if you can kill the emperor why bother cutting down unskilled levies? The high level fighter doesn't have to stick around to allow himself to become grappled. I said modern day tactics and I meant it. A few dedicated soldiers who fight a much bigger force use guerilla tactics. Your d20 differs from mine. I roll a 20 5% of the time whereas yours seem to do so 20% of the time. Moreover archers are less dangerous than that as the high level character is probably protected in ways AC doesn't even begin to describe. Armor of Fortification, Cloak of Displacement or Permanent Protection from Arrows +1/10 are but a few ways of avoiding being killed by archers. 1st level warriors/archers usually falls to the ground after being hit once regardless of damage. They are not very difficult to beat for a high level character. Yes, the opposition should concentrate on their heroes more than on their levies. The heroes won't negate eachother, though. The victorious side will get "hero superiority" if you will - making it easier for them to demoralize the opposing army. You are also right about the adventurers as special forces. That's what I think too, only a high level group of adventurers have even more versatility at their disposal than a modern strike-team. Furthermore you will always need to have soldiers for guard duty and such. But there is no denying the efficiency of an invisible flying sorcerer loaded up with wands of lightning. ;) But hey, that's the game we choose to play. I just checked the DMG which says that the highest level wizard in a Metropolis (25,000+) is expected to have reached 7-10th level. I think that puts things in perspective. Once a character reaches 11th level she is pretty much the baddest witch on the block. [/QUOTE]
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