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General Tabletop Discussion
*TTRPGs General
How can nations afford armies?
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<blockquote data-quote="LightPhoenix" data-source="post: 169707" data-attributes="member: 115"><p>The question is, in a world like D&D where magic is commonplace, why don't small armies have magical defenses? Allowing the adventurers to have magical items and spellcasting and not allowing the army to is creating an artificially unbalanced battle.</p><p></p><p>Realistically, you would find that if bands of adventurers attacked armies as in this example, defenses would be developed to stop them. This would more than likely be, as some people have said, opposing bands of adventurers.</p><p></p><p>Since the most dangerous aspect of these adventurers would be spellcasters, you would see the development of specifically anti-spellcaster bands of adventurers to combat this threat. Adventurers who end up in melee will get swarmed by lower level soldiers, eventually taking too many criticals to survive.</p><p></p><p>On a mechanical note, in an average army I would expect the majority of combatants to be either Com 1 or War 1. Veterans would probably be more like War 2 or 3. Any mid-level characters would probably be in special strike teams to deal with rampaging melee adventurers or be formed into an anti-spellcaster unit.</p><p></p><p>This is, of course, all IMO.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 169707, member: 115"] The question is, in a world like D&D where magic is commonplace, why don't small armies have magical defenses? Allowing the adventurers to have magical items and spellcasting and not allowing the army to is creating an artificially unbalanced battle. Realistically, you would find that if bands of adventurers attacked armies as in this example, defenses would be developed to stop them. This would more than likely be, as some people have said, opposing bands of adventurers. Since the most dangerous aspect of these adventurers would be spellcasters, you would see the development of specifically anti-spellcaster bands of adventurers to combat this threat. Adventurers who end up in melee will get swarmed by lower level soldiers, eventually taking too many criticals to survive. On a mechanical note, in an average army I would expect the majority of combatants to be either Com 1 or War 1. Veterans would probably be more like War 2 or 3. Any mid-level characters would probably be in special strike teams to deal with rampaging melee adventurers or be formed into an anti-spellcaster unit. This is, of course, all IMO. [/QUOTE]
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