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*TTRPGs General
How can nations afford armies?
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<blockquote data-quote="Ace" data-source="post: 170069" data-attributes="member: 944"><p>Absolutely. If a really serious threat aka high adventurers or somethimg worse shows up my Nations have many options. </p><p></p><p>Favorites include assassin teams mid level rog/wiz and rog/rngr combos with lots of "slaying" weapons and nasty tricks</p><p></p><p>"Special" units basically Counter Adventurers</p><p></p><p>A friendly Archmage, most antions have a few high level wizards about 12+ and because I allow longevity magic there are more really high level mages out there than one would expect</p><p></p><p>If things get really bad The Church Of the Way can call for a band of Seekers which are a mixture of Clerics, Paladins and various others with Clerical Abilities. 5, 10th level Paladins 5 10th level Clerics backed up with 300 infantry (l3 warriors) with magic arrows can usually handle most threats.</p><p></p><p>The thing to remember is that society are organized. In the real world if a person ran rogue he would face in decending order Citizens, Police, SWAT, National Guard and Federal Cops, then theoertically the armed forces. In theory a big enough threat (maybe a rogue military unit or a Tarrasque-A-Liche) a could be met with a nuclear weapon!</p><p></p><p>Granted I doubt the real world would see any Tarrasque-A-Liche show up but the potential is there.</p><p></p><p>D&D soxcietys are probably more violent than the real world would be (healing magic and raise dead being out there) and less organized but like real societys they can protect themselves quite well.</p></blockquote><p></p>
[QUOTE="Ace, post: 170069, member: 944"] Absolutely. If a really serious threat aka high adventurers or somethimg worse shows up my Nations have many options. Favorites include assassin teams mid level rog/wiz and rog/rngr combos with lots of "slaying" weapons and nasty tricks "Special" units basically Counter Adventurers A friendly Archmage, most antions have a few high level wizards about 12+ and because I allow longevity magic there are more really high level mages out there than one would expect If things get really bad The Church Of the Way can call for a band of Seekers which are a mixture of Clerics, Paladins and various others with Clerical Abilities. 5, 10th level Paladins 5 10th level Clerics backed up with 300 infantry (l3 warriors) with magic arrows can usually handle most threats. The thing to remember is that society are organized. In the real world if a person ran rogue he would face in decending order Citizens, Police, SWAT, National Guard and Federal Cops, then theoertically the armed forces. In theory a big enough threat (maybe a rogue military unit or a Tarrasque-A-Liche) a could be met with a nuclear weapon! Granted I doubt the real world would see any Tarrasque-A-Liche show up but the potential is there. D&D soxcietys are probably more violent than the real world would be (healing magic and raise dead being out there) and less organized but like real societys they can protect themselves quite well. [/QUOTE]
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